Resource Spawn (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Resources are objects in the game in which are used in the production of crafted goods. All resources are classified by categories in the form of nested tiering types and sub-types. All resources have a certain set of attributes given to them that are used to affect the quality of the crafted goods. Each resource has a min and max cap value that can spawn for these attributes. The resource class type break down along with each resource's min and max cap attribute values can be found in the client files under "resource_tree.iff"

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