Difference between revisions of "State Cure Crafting (Game Mechanics)"

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(Items Affected)
(Experimentation Lines)
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== Experimentation Lines ==
 
== Experimentation Lines ==
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These items have 2 lines of experimentation.
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'''1. Experimental Charges'''<br>
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'''2. Experimental Ease of Use'''<br>
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The Experimental Charges line on these items depends on 33% OQ and 66% UT. Experimentation on this line increases the Uses Remaining attribute.
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The Experimental Ease of Use line depends on 66% OQ and 33% PE.  Experimentation on this line decreases the Required Medicine Skill Use attribute.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 22:53, 13 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

State Cure Experimentation Mechanics

Items Affected

1. Blinded State Medpack - A
2. Dizzy State Stimpack - A
3. Intimidated State Stimpack - A
4. Stun State Stimpack - A

Experimentation Lines

These items have 2 lines of experimentation.


1. Experimental Charges
2. Experimental Ease of Use


The Experimental Charges line on these items depends on 33% OQ and 66% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.

Item Attributes

Source References

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