State Cure Crafting (Game Mechanics)

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Game Mechanics - Mechanics Category

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State Cure Experimentation Mechanics

Items Affected

1. Blinded State Medpack - A
2. Dizzy State Stimpack - A
3. Intimidated State Stimpack - A
4. Stun State Stimpack - A

Experimentation Lines

These items have 2 lines of experimentation.


1. Experimental Charges
2. Experimental Ease of Use


The Experimental Charges line on these items depends on 33% OQ and 66% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.


Transferred Component Attributes

These are the attributes that appear on the components that are used in the woundpacks. Along with them is a description of how the passed on attributes from each component contributes to the final item.


Charges

Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on all versions of these items.

For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for cure dizzy packs.

Item Attributes

Source References

Source Source in Context
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