Difference between revisions of "State Defenses (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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'''Item that Add Bonuses to State Application'''
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'''Item that Add Bonuses to Attackers State Application Chance'''
  
 
* Confidence Cloth - Warcry, Intimidation bonus
 
* Confidence Cloth - Warcry, Intimidation bonus
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'''Skill Attachment Bonuses to State Application'''
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'''Skill Attachment Bonuses to Attackers State Application Chance'''
  
  

Revision as of 09:06, 11 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

State defenses are a roll against accuracy to see if a state is applied. Each state skill then has an inherent chance to succeed upon a successful roll. Currently all these defenses stack across professions, but have a 95% cap. In other words, no matter how high your state defenses there is always a 5% chance that a succesful 'state hit' will be applied. When a successful 'state hit' is applied, there is then a percent chance based on the skill for it to work. For example unarmed stun 1 has a 30% chance to apply stun should the special attack pass accuracy checks to hit the target AND pass through the target's state defense modifier checks.

Additionally there are skill modifiers that add a bonus to the attacker's state/effect application modifier to increase the chance of applying that effect.


Note: There is no known formula for calculating any aspect of state defense.


To complicate matters a bit, state resists also go through a tier process in which certain sources of state defenses will no stack with other forms. Each source of resist makes a separate check against the state application.


State Defense Modifiers:

  • Defense vs. Knockdown
  • Defense vs. Posture Change (Up)
  • Defense vs. Posture Change (Down)
  • Defense vs. Dizzy -
  • Defense vs. Blind -
  • Defense vs. Stun -
  • Defense vs. Intimidate -


Abilities that Add to state defense Modifiers


  • Squad Leader - Rally - (unknown amount added, maybe +50?)
  • Force Resist States -

Adds +25 to negative Status Effects resistance. Percentage chance of resisting a status effect. Only affects the Stun, Blind, Dizzy, and Intimidated status effects. Posture changes, delays, and DoTs of any kind are not affected. Note: State Resistance do not stack on top of other state defenses,for example, Defense vs. Stun and Jedi State Defenses. Instead it equates to a separate roll when calculating whether a status effect will be inflicted or not.

  • Jedi State Defense -

Add a Percentage chance of resisting a status effect. Also, if inflicted with a status effect it will make the status effect wear off faster. Only affects the Stun, Blind, Dizzy, and Intimidated status effects. Posture changes, delays, and DoTs of any kind are not affected. Jedi State Defenses do not stack on top of other state defenses for example, Defense vs. Stun and Force Resist States. Instead it equates to a separate roll when calculating whether a status effect will be inflicted or not.



Food That Add to State Defense Modifiers



Skill Attachment Bonuses to State Defense


Note that Resistances Skill attachments ;eg. Defense vs Knockdown etc do not stack on top of other resistances, such as the Force Resist States and Jedi State defenses. They are separate checks from Jedi State Defenses and Force Resist States.

  • Defense vs. Dizzy
  • Defense vs. Blind
  • Defense vs. Knockdown
  • Defense vs. Posture Change Up
  • Defense vs. Posture Change Down
  • Defense vs. Intimidate
  • Defense vs. Stun




Item that Add Bonuses to Attackers State Application Chance

  • Confidence Cloth - Warcry, Intimidation bonus
  • Fear Release - Warcry, Intimidation bonus


Skill Attachment Bonuses to Attackers State Application Chance


  • Intimidation
  • Warcry

Source References

Source Source in Context
State Defenses 1 http://www.theamazonbasin.com/swg/index.php?content=template