State Defenses (Game Mechanics)

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Game Mechanics - Mechanics Category

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Game Mechanics

State defenses are a roll against accuracy to see if a state is applied. Each state skill then has an inherent chance to succeed upon a successful roll. Currently all these defenses stack across professions, but have a 95% cap. In other words, no matter how high your state defenses there is always a 5% chance that a succesful 'state hit' will be applied. When a successful 'state hit' is applied, there is then a percent chance based on the skill for it to work. For example unarmed stun 1 has a 30% chance to apply stun should the special attack pass accuracy checks to hit the target AND pass through the target's state defense modifier checks.


Defense vs. Knockdown - This defense is currently working. 70+ in this skill is recommended for a noticeable difference. Thakitillo Chef food provides 80% defense for 10 minutes (Highly recommended for those lacking this defense.)

Defense vs. Posture Down - This defense is currently working. It is more difficult to achieve high defense in this skill. No Chef food exsists.

Defense vs. Dizzy - This defense is currently working. Dizzy is what makes Knock Down and Posture Down so dangerous. Any attempt to change posture, even if you are currently in that posture (i.e. hitting stand while standing) results in a chance for a person to fall down.

Defense vs. Blind - This defense is currently working. Blind significantly lowers an attackers accuracy. It is estimated at applying -50 accuracy.

Defense vs. Stun - This defense is currently working. Stun halves the attacker's damage and also lowers primary defenses by -50 defense.

Defense vs. Intimidate - This defense is currently NOT working. Even at 90+ defense a novice brawler with no bonuses will land intimidate 50% of the time. Intimidate halves the attacker's damage, lowers state defenses and negates all secondary defenses.

Source References

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State Defenses 1 http://www.theamazonbasin.com/swg/index.php?content=template