Difference between revisions of "Targeting (Game Mechanics)"

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== Targeting ==
 
== Targeting ==
  
SWG uses a system for targeting opponents that utilizes two features, a [[media:screenShot0009.jpg|Look At target]] and a [[media:screenShot0008.jpg|Target In Reticle]]. You can switch look at targets with the mouse or use the TAB key. The target in reticle remains the target in which the player is actively engaging/attacking or being attacked by. Until you /attack or /combatAttack the look at target you will not switch 'combat' targets.
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SWG uses a system for targeting opponents that utilizes two features, a [[media:screenShot0009.jpg|Look At target]] and a [[media:screenShot0008.jpg|Target In Reticle]]. You can switch look at targets with the mouse or use the TAB key. The target in reticle remains the target in which the player is actively engaging/attacking or being attacked by. Until you /attack or /combatAttack the look at target you will not switch 'combat' targets. Against one target, both the look at target and target in reticle will be the same.
  
  
If you have something else in the look at target, and combat begins, you do not automatically switch to your opponent in reticle.  Any specials or actions that are lined up in the Combat Queue are attempted against what you do have targeted in the look at target. If the current look at target is an inanimate object (like a harvester) or a corpse, then the client will not be able to execute these commands. This doesnt mean however that the player will not respond to attacks. The player's target in reticle is attacked using the player's default attack response however the player's special attacks will remain on the look at target until the player switches the look at target to the attacking target in reticle.
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If you have something else in the look at target, and combat begins, you do not automatically switch to your opponent in reticle.  The look at target remains and the new attacker is shown in the yellow box as the target in reticle. Any specials or actions that are lined up in the Combat Queue are attempted against what you do have targeted in the look at target. If the current look at target is an inanimate object (like a harvester) or a corpse, then the client will not be able to execute these commands. This doesnt mean however that the player will not respond to attacks. The player's target in reticle is attacked using the player's default attack response however the player's special attacks will remain on the look at target until the player switches the look at target to the attacking target in reticle.
  
  
The easiest way to check to see if this is the case is to look at the upper right hand corner of your screen, where it lists what you have targeted. If it's not the opponent that's attacking you, clear your target by clicking on an empty piece of ground or by hitting escape.  
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The easiest way to check to see if this is the case is to look at the upper right hand corner of your screen, where it lists what you have targeted. If it's not the opponent that's attacking you, clear your target by clicking on an empty piece of ground or by hitting escape. Once the look at target is cleared, the player can execute special attacks on the combat target.
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An alternative to changing targets through using the combat queue is to use the /peace command while having the original look at target selected to stop combat with that target, then selecting the new attacker and use the /attack command or /combatAttack to initiate combat with the new attacker.
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You can clear the combat queue with the mouse and clicking Clear on the combat queue pane or use Ctrl-Backspace. Finally you can issue the attack command via the radial menu with the mouse or from the keyboard (~1), or double click the new look target, or use the /attack or /combatAttack commands or icons. The next opponent that attacks you will become your new target or you can click on the opponent manually to make it the new lookat target. If he's a melee NPC, and is still running towards you, he wont become the target until after he has attacked).
 
You can clear the combat queue with the mouse and clicking Clear on the combat queue pane or use Ctrl-Backspace. Finally you can issue the attack command via the radial menu with the mouse or from the keyboard (~1), or double click the new look target, or use the /attack or /combatAttack commands or icons. The next opponent that attacks you will become your new target or you can click on the opponent manually to make it the new lookat target. If he's a melee NPC, and is still running towards you, he wont become the target until after he has attacked).
  

Revision as of 16:57, 15 July 2009




Game Mechanics - Mechanics Category

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Targeting

SWG uses a system for targeting opponents that utilizes two features, a Look At target and a Target In Reticle. You can switch look at targets with the mouse or use the TAB key. The target in reticle remains the target in which the player is actively engaging/attacking or being attacked by. Until you /attack or /combatAttack the look at target you will not switch 'combat' targets. Against one target, both the look at target and target in reticle will be the same.


If you have something else in the look at target, and combat begins, you do not automatically switch to your opponent in reticle. The look at target remains and the new attacker is shown in the yellow box as the target in reticle. Any specials or actions that are lined up in the Combat Queue are attempted against what you do have targeted in the look at target. If the current look at target is an inanimate object (like a harvester) or a corpse, then the client will not be able to execute these commands. This doesnt mean however that the player will not respond to attacks. The player's target in reticle is attacked using the player's default attack response however the player's special attacks will remain on the look at target until the player switches the look at target to the attacking target in reticle.


The easiest way to check to see if this is the case is to look at the upper right hand corner of your screen, where it lists what you have targeted. If it's not the opponent that's attacking you, clear your target by clicking on an empty piece of ground or by hitting escape. Once the look at target is cleared, the player can execute special attacks on the combat target.


An alternative to changing targets through using the combat queue is to use the /peace command while having the original look at target selected to stop combat with that target, then selecting the new attacker and use the /attack command or /combatAttack to initiate combat with the new attacker.

You can clear the combat queue with the mouse and clicking Clear on the combat queue pane or use Ctrl-Backspace. Finally you can issue the attack command via the radial menu with the mouse or from the keyboard (~1), or double click the new look target, or use the /attack or /combatAttack commands or icons. The next opponent that attacks you will become your new target or you can click on the opponent manually to make it the new lookat target. If he's a melee NPC, and is still running towards you, he wont become the target until after he has attacked).

In general, to handle multiple attackers you want to

  • 1) switch look targets
  • 2) clear your combat queue, and then
  • 3) attack.


To cycle back to all previous targets (living or dead) the player must issue the SHIFT + CTRL + ; keys.

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