Village Quest Notifications (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

The village e-mail system sends out an e-mail to all crafters who participated in the Community Crafting projects for Phase 2 and 3 when the next phase begins. As an example, participants in Phase 2 will receive their e-mail as soon as Phase 3 comes into action. This e-mail will contain the final attributes of the constructed item based upon the stats of the resources and components submitted. The components submitted transfer their experimental property stat to the final item, which in turn shows up in the e-mail contents as an attribute. Each component has at least 1 type of attribute that is contributed to the final project and subsequently is seen in the e-mail. The components sent in for each item along with the attributes it contributes are listed as follows:


Phase 2 - Village Defenses

Attributes:


  • Reinforced Wall Module : - Kinetic Effectiveness
  • Refined Endrine : - Armor Effectiveness, Armor Integrity
  • Refined Rudic : - Armor Effectiveness, Armor Integrity
  • Small Turret : - Accuracy, Speed
  • Refined Ardanium II : - Armor Effectiveness, Armor Integrity, Power


Phase 2 E-mail


ID Path Filename Trigger Sender Subject Body Notes Examples
community_crafting_from /string/en/ crafting.stf internal_command_string Community Crafting System Example


community_crafting_results /string/en/ crafting.stf internal_command_string Crafting Results Example


community_crafting_body /string/en/ crafting.stf internal_command_string The crafting of %TT has finished. The final object's attributes are:


Example


kineticeffectiveness /string/en/ crafting.stf internal_command_string Kinetic Effectiveness Example



armor_integrity /string/en/ crafting.stf internal_command_string Armor Integrity Example


armor_effectiveness /string/en/ crafting.stf internal_command_string Armor Effectiveness Example


accuracy /string/en/ crafting.stf internal_command_string Accuracy Example



speed /string/en/ crafting.stf internal_command_string Speed Example



power /string/en/ crafting.stf internal_command_string Power Example


Phase 3 - Village Shields

Attributes:


  • Endrost Alloy : - Armor Integrity
  • Shield Housing : - System Redundancy
  • Power Supply : - Energy Resistance
  • Regulator : - Power Efficiency
  • Shield Connections : - Grid Stability
  • Primary Computer : - System Response
  • Unit Computer : - Armor Effectiveness



Phase 3 E-mail


ID Path Filename Trigger Sender Subject Body Notes Examples
community_crafting_from /string/en/ crafting.stf internal_command_string Community Crafting System Example


community_crafting_results /string/en/ crafting.stf internal_command_string Crafting Results Example


community_crafting_body /string/en/ crafting.stf internal_command_string The crafting of %TT has finished. The final object's attributes are:


Example




armor_integrity /string/en/ crafting.stf internal_command_string Armor Integrity Example


system_redundancy /string/en/ crafting.stf internal_command_string System Redundancy Example




energy_resistance /string/en/ crafting.stf internal_command_string Energy Resistance Example



power_efficiency /string/en/ crafting.stf internal_command_string Power Efficiency Example



grid_stability /string/en/ crafting.stf internal_command_string Grid Stability Example



system_response /string/en/ crafting.stf internal_command_string System Response Example


armor_effectiveness /string/en/ crafting.stf internal_command_string Armor Effectiveness Example




Source References

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