Difference between revisions of "Wounds (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Wounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy.
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Wounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy or through some other means. There are a number of ways of acquiring wounds:
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* 1. bleeds - (wound secondary stats)
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* 2. Attacks - (wound primary stats)
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* 3. disease - (wound primary stats)
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* 5. fire dot - (wound primary stats)
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* 6. radioactive sampling - (wound primary stats)
  
 
==Source References==
 
==Source References==

Revision as of 13:07, 7 March 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Wounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy or through some other means. There are a number of ways of acquiring wounds:

  • 1. bleeds - (wound secondary stats)
  • 2. Attacks - (wound primary stats)
  • 3. disease - (wound primary stats)
  • 5. fire dot - (wound primary stats)
  • 6. radioactive sampling - (wound primary stats)

Source References

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