Wounds (Game Mechanics)

From SWGANH Wiki
Revision as of 13:22, 7 March 2009 by Ready (Talk | contribs) (Bleeds)

Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Game Mechanics

Wounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy or through some other means. There are a number of ways of acquiring wounds:

  • 1. bleeds - (wound secondary stats)
  • 2. Attacks - (wound primary stats)
  • 3. disease - (wound primary stats)
  • 5. fire dot - (wound primary stats)
  • 6. radioactive sampling - (wound primary stats)


Bleeds

When a target has a bleed effect placed on it, the bleed will also cause wounds to the secondary stats of the HAM pool that the bleed is affecting. One or both secondary stats may be hit with a bleed effect. This appears to be randomly chosen.

Attacks

Disease

Fire Dot

Radioactive Sampling

Source References

Source Source in Context