Deathblow (Game Messages)

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Deathblow (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
prose_target_dead /string/en/ base_player.stf internal_command_string %TT is no more. Message sent to players within spatial range of another player who has been killed. Example
prose_victim_dead /string/en/ base_player.stf internal_command_string You were slain by %TT. Requesting clone activation... Message sent to a player when they are deathblowed by a player, npc or creature. Example



victim_dead /string/en/ base_player.stf internal_command_string You have died. Requesting clone activation... Message sent to a player when they have died as a result of incapacitating 3 times within 10 minutes. Example


prose_target_already_dead /string/en/ error_message.stf internal_command_string But %TT is already dead! Patch 12 Example


target_already_dead /string/en/ error_message.stf internal_command_string But your target is already dead! Example




target_not_incapacitated /string/en/ error_message.stf internal_command_string You cannot perform the death blow. Your target is not incapacitated. Example