Droid Data Module Usage (Game Mechanics)

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Droid Data Module Usage Mechanics

1. The Droid Data Module is accessible from the "Options Menu".

2. Simply select the Datapad option from the radial menu and it will open up your droid's "Data Storage Module". You can only place Manufacturing Schematics, Data Disk items (warren data disks for example) and Droid Command Programs in the Data Module.



Pilots can use a Flight Computer or an R-series droid with a Data Module installed in a ship that is equipped with a Droid Interface device, which is a Shipwright crafted item. The level of the Flight Computer or Data Module installed in an R-series droid, must be equal to or lower then the Pilot's Astromech Certification.

Checking the remaining capacity on your Data Storage Droid requires you to call it into the world, open up the radial on your droid (in the world, not the datapad) and choose the menu 2) Droid Options. In the menu, choose Open Droid's Datapad. It will show an inventory window with the current schematics, data disk items, and commands. At the bottom it will show "capacity used/total capacity" in raw numbers (e.g. 100/150).

Additionally, a droid's currently used memory can be seen on the datapad in the form of the "Currently Used Memory" attribute. This will list the amount of datapad memory used for both programs and schematics.

Flight Computers & Astromechs

Currently Astromechs are only usable in the X-Wing, both Y-Wing configurations, and the Z95. Flight Computers are used in all other ships. Each Flight Computer/Astromech has a Data Capacity that is based upon the Level. Flight Computers, just like droids, are stored in the datapad once initialized. The following chart lists the storage capacity of each level.


Astromech            Data         
   Level           Capacity
|      1        |       20    |
|      2        |       40    |
|      3        |       70    |
|      4        |       110   |
|      5        |       125   |
|      6        |       150   |

Managing Programs

In order to add Droid Command Programs to you Droid, or Flight Computer, you must first transfer the Program to an Unprogrammed Droid Command Module. These are one time use items that can be purchased from a Droid Engineer.

To copy a program, simply use the Command Module radial menu. The Program option will open up a window that allows you to choose one of the programs that you know. Once the program has been copied to the Command Module, the name of the Module will change to Ready Chip: XXX, where XXX is the name of the program that you copied. Once a program is copied, a Pilot can either trade the program to someone else, or use the program themselves. Using the radial, you can transfer the program to your datapad. Once the program is transfer to the datapad, the Program chip is expended.

From the datapad, you will want to move the Droid Program to the Droid or Flight Computer that you will be using in your ship. If you are using a Flight Computer, you can open it from the radial menu in the datapad. If you are using a Droid, you will need to call the droid, open the data storage, and transfer program into the droid. Once a program is added to a Droid or Flight Computer, you can not remove it, without destroying the program.

Each Program has a Program Size that is based on the following scale.


Stabilization / Mute Programs = 1 Program Size
Light or Level 1 = 5 Program Size
Moderate or Level 2 = 10 Program Size
Heavy or Level 3 = 20 Program Size
Extreme or Level 4 = 25 Program Size

Emergency Shield (Front/Rear) = 35 Program Size

Pilot Programs



Privateer Programs

Mute Droid/Flight Computer This program toggles a droid or flight computer's ability to give auditory feedback. This program is common to all 3 professions and is gained at Novice.

Reactor Stabilization This program will reset any changes made to a reactor's power output. It is gained at xxx1 Privateer.

Reactor Overload This program gives a Pilot the ability to Overcharge his/her reactor. This comes in handy when piloting a ship that is under-powered due to being equipped with energy draining components such as Shields, Engines, and Weapon systems. The Reactor Stabilization program must be used to remove the Overload effects. There are 4 progressively more powerful programs that are acquired as follows.

Capacitor Overload This program gives a Pilot the ability to Overload his/her reactor. This comes in handy when you need to increase the maximum capacity of a capacitor and increase its recharge rate. The program will cause some damage to the Capacitor when used, that can be repaired through normal means. There are 4 progressively more powerful programs that are acquired as follows.

Capacitor to Shield Shunt This program gives a Pilot the ability to use back-up power routing systems to shunt power currently stored in the weapon capacitor directly to the shield generator systems.

Weapon Capacitor Reset

This program will reset any changes made to a Capacitor's power output. It is gained at xxx1 Privateer.

xxx1 Privateer = 1
xxx2 Privateer = 2
xxx3 Privateer = 3
xxx4 Privateer = 4




Rebel Programs

Mute Droid/Flight Computer This program toggles a droid or flight computer's ability to give auditory feedback. This program is common to all 3 professions and is gained at Novice.

Shield Normalization This program will reset any changes made to a ships shields. It is gained at xxx1 Rebel Pilot

Shield Front Adjust This program adjusts the shield recharge rate, so that more power is diverted to the forward shields, while reducing the recharge rate of the rear shields. The Shield Normalization program must be used to remove the Shield Adjust effects. There are 4 progressively more powerful programs that are acquired as follows.

Shield Front Reinforce This program diverts some of the energy stored in the rear shields to the front shields. There are 4 progressively more powerful programs that are acquired as follows.

Shield Rear Adjust This program adjusts the shield recharge rate, so that more power is diverted to the rear shields, while reducing the recharge rate of the forward shields. The Shield Normalization program must be used to remove the Shield Adjust effects. There are 4 progressively more powerful programs that are acquired as follows.

Shield Rear Reinforce This program diverts some of the energy stored in the rear shields to the front shields. There are 4 progressively more powerful programs that are acquired as follows.

Shield Emergency Front This program immediately leeches the majority of rear shield energy and current weapon capacitor chrage and diverts it all to the front shield facing. This is an instantaneous command with no lasting effects on any of the ship's systems involved.

Shield Emergency Rear This program immediately leeches the majority of front shield energy and current weapon capacitor chrage and diverts it all to the front shield facing. This is an instantaneous command with no lasting effects on any of the ship's systems involved.


xxx1 Rebel Pilot = Light
xxx2 Rebel Pilot = Moderate
xxx3 Rebel Pilot = Heavy
xxx4 Rebel Pilot = Extreme




Imperial Programs

Mute Droid/Flight Computer This program toggles a droid or flight computer's ability to give auditory feedback. This program is common to all 3 professions and is gained at Novice.

Weapon Normalization This program will reset any changes made to a ships weapon system. It is gained at xxx1 Imperial Pilot

Engine Stabilization This program will reset any changes made to a engine's thrust. It is gained at xxx1 Imperial Pilot.

Engine Overload This program increases the thrust on an engine at the cost of increasing the Reactor energy use. The Engine Stabilization program must be used to remove the effects of the Engine Overload program. There are 4 progressively more powerful programs that are acquired as follows.

Engine Tuning This program decreases the Reactor energy use at the cost of decreased thrust. The Engine Stabilization program must be used to remove the effects of the Engine Tuning program. There are 4 progressively more powerful programs that are acquired as follows.

Weapon Overload This program increases the damage output of ship weapon systems at the cost of increasing the energy use. The Weapon Normalization program must be used to remove the effects of the Weapon Overload program. There are 4 progressively more powerful programs that are acquired as follows.

Weapon Tuning This program decreases energy use at the cost of decreasing the damage output of ship weapon systems. The Weapon Normalization program must be used to remove the effects of the Weapon Overload program. There are 4 progressively more powerful programs that are acquired as follows.

xxx1 Imperial Pilot = Light
xxx2 Imperial Pilot = Moderate
xxx3 Imperial Pilot = Heavy

xxx4 Imperial Pilot = Extreme

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