Effects Module Usage (Game Mechanics)

From SWGANH Wiki
Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Effects Module Usage Mechanics

The player may turn on the effects by clicking on the Effects On/Off menu while the droid has effects stored in its memory. After clicking on the menu, the droid will take 6 seconds before playing the first effect. The following is a list of all 6 modules and a basic description of what they do.

  • Avian - white birds fly away from the droid
  • Foam - sort of like a cloud effect around the ground spreading about 4-5m
  • Electric Fog - a slow burst of sparkles surrounds the droid
  • Confetti - wads of confetti are thrown into the air and sprinkle everywhere
  • Mind bloom - a really nice looking slow moving plasma effect in the air around the droid
  • Dancing Jawa - Laser show with images of a dancing jawa floating in the air

Toggle Effects On/Off Menu

Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. The Effects module creates a radial menu with the Toggle Effects On/Off option.

Effect Configuration Window

The Toggle Effects On/Off Toggle has a sub menu called Configure Effects that opens up a window called Effect Configuration. allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect.

You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. By default each slot is set to empty and in order to assign an effect to the slot, the player must click on the particular slot and then click the OK button. Once an effect is assigned then the slot will be filled with the effect along with a timer. This timer will indicate how many seconds will pass before the effect goes off after the droid's Toggle Effects On/Off menu has been activated. The first slot must be occupied with an effect in order for the droid to recognize that an effect has been installed in it. For example, the droid won't begin playing effects if the first slot is empty but the 10th slot is filled. The droid will only work if the first slot has an effect in it, however once the first slot is filled, the order of the subequent slots doesn't matter. The effect timer begins after a 6 second counter. When the 6 second counter ends, then the first effect on the list plays. After the effect goes off, the timer for the next effect is used.

If we have the following effects and timers like the following

Slot 1: Avian: 10 seconds
Slot 2: Dancing Jawas: 15 seconds
Slot 3: Mind Bloom: 20 seconds


The order they will take when the droid module is turned on will play in a loop as follows:

start droid
6 seconds later
Avian plays
10 seconds later
Dancing Jawas Plays
15 seconds later
Mind Bloom plays
20 seconds later
Avian plays
10 seconds later
Dancing Jawa plays
15 seconds later
Mind Bloom Plays
20 seconds later
Avian plays

etc



To select the type of effect that will play in a particular slot, the player must click on a slot (whether it is currently filled or not doesn't matter) then click OK button. This will bring up the Effect Selection window.

Effect Selection Window

The Effect Selection window contains a list of all the currently installed effect modules in the droid in addition to an option to empty the slot. Clicking on one of these options will fill (or clear) the currently selected slot when the Ok button is pressed. Canceling the window will clear any currently selected choice. The droid can have its effects changed while it is in active use. The effect change will occur at the new timer set.

For example if the current timers are:

  • Slot 1 - Avian: 10
  • Slot 2 - Fog : 20
  • Slot 3 - Mind: Bloom 30

and mind bloom timer has been set to 40 just as mind bloom activates, the after the current mind bloom plays, 40 seconds will elapse and another mind bloom will play and begin the loop again at avian.

Emptying all slots while the droid is performing will cause the effects module to shut down at the next scheduled effect.


After inputting the desired slot effect, then the player can click OK and continue on to the Delay Setting window.

Delay Setting Window

The Delay Setting window is used to input the timer by which each effect will use in the loop. The player may input any time (in seconds) between 3 and 60 for a particular effect. No other characters will be accepted.

Source References

Source Source in Context
Bold text