Reel-In Event (Game Messages)

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Reel-In Event (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
toss_trash /string/en/ fishing.stf internal_command_string Since your inventory is full, you toss the trash back in the water... Message sent to the player when their inventory is full when they make a catch that is a loot item. Example


reel_in /string/en/ fishing.stf internal_command_string You reel-in your catch... Message sent at the start of the reel-in event. Example
reel_loot /string/en/ fishing.stf internal_command_string You continue reeling in something... Message sent after the Reel-in starts notifying the player that they are reeling in a loot item Example
shucks_veggies /string/en/ fishing.stf internal_command_string Shucks... It was really just a handful of vegetation. (Unknown) Example


lost_catch /string/en/ fishing.stf internal_command_string Your line falls limp... whatever you had caught... it got away... Notification sent to the player when they have lost their catch Example


line_spooled /string/en/ fishing.stf internal_command_string Your catch ran so hard that it pulled your line right out of the pole... (Unknown) Example



loot_beached /string/en/ fishing.stf internal_command_string You drag your catch from the water-line... (unknown) Example


inventory_full /string/en/ fishing.stf internal_command_string Since your inventory is full, you toss the fish back... Notification sent to the player when their inventory is full and they catch a fish Example


fish_charge /string/en/ fishing.stf internal_command_string Your catch charges toward your location... Notification sent to the player when the catch is making a significant jump towards them Example


fish_fight_away /string/en/ fishing.stf internal_command_string Your catch moves away taking a bit more line... Notification sent to the player when the catch is making a slight move away from them Example


fish_fight_closer /string/en/ fishing.stf internal_command_string You succeed in drawing your catch closer... Notification sent to the player when the catch is moving slightly closer to them Example


fish_fight_easy /string/en/ fishing.stf internal_command_string Your catch fights your efforts with a noble attempt, but is losing... Notification sent to the player when the catch is stationary for that turn Example


fish_fight_hard /string/en/ fishing.stf internal_command_string Your catch takes a bit more slack from your line... Notification sent to the player when the catch moves away slightly Example


fish_run /string/en/ fishing.stf internal_command_string Your catch tries making a run for it... Notification sent to the player when the catch moves away by a great distance Example


prose_notify_catch /string/en/ fishing.stf internal_command_string CONGRATULATIONS! You caught %TT. Example


lost_bait /string/en/ fishing.stf internal_command_string Shucks... you lost your bait... This is the message given to a player whenever bait is lost. Bait is always lost at the beginning of an event with the exception of when a catch is lost. Example