Difference between revisions of "Datapad (Game Mechanics)"
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Player datapads have a storage capacity of 100 units, measured through percentages. Each object added to the datapad, consumes a certain amount of this space. Waypoints consume 0 units of this space but have their own hard cap limitations (100 total waypoints). Other objects consume 1 point of space per object. | Player datapads have a storage capacity of 100 units, measured through percentages. Each object added to the datapad, consumes a certain amount of this space. Waypoints consume 0 units of this space but have their own hard cap limitations (100 total waypoints). Other objects consume 1 point of space per object. | ||
− | Note: Originally during pre-cu the datapad size attribute on manufacturing schematics took up the amount of space listed by that attribute whenever a schematic for that object was saved to the datapad. At some point SOE changed the datapad storage consumption of manufacturing schematics to only require one point. | + | Note: Originally during pre-cu the datapad size attribute on manufacturing schematics took up the amount of space listed by that attribute whenever a schematic for that object was saved to the datapad. At some point SOE changed the datapad storage consumption of manufacturing schematics to uniformly only require one point. |
==Source References== | ==Source References== |
Revision as of 20:19, 18 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesRadial Menus
Game MechanicsThe Datapad is used for storing data, including:
Waypoints Waypoints are navigational aids. Whenever you receive a mission, a waypoint is stored in your Datapad. In addition, the full details of a given mission, including any targets, are stored in the Datapad. Players can activate and deactivate a mission's waypoint by double clicking on the mission icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an orange arrow on your radar; when they are near the mission objective the waypoint will appear as a column of light in the world. Players can create a new waypoint wherever they are standing by clicking the "New Waypoint" button. Waypoints can be created alternatively through using the /waypoint command. Proper Syntax for this command is: /waypoint Coordinate WaypointName Ex. /waypoint 5000 5000 5000 This is a waypoint name
Players may also change waypoint name coloration through hex syntax. As an example, Adding \#FF00FF\ in front of the text to be colored, and replacing the alphanumeric with whatever the code is for the color that is desired. You can only store a limited number of waypoints. The percentage listed in the waypoint window increases as you add waypoints; when the meter reads one hundred percent, you've reached your limit and must destroy a waypoint before creating a new one. Schematics are used to craft objects. The ones listed in the datapad are all of the schematics that your character currently has on hand. This will increase as your character acquires new schematics. You can press the keyboard shortcut Ctrl+D to bring up the Datapad. Data Pad Storage CapacityPlayer datapads have a storage capacity of 100 units, measured through percentages. Each object added to the datapad, consumes a certain amount of this space. Waypoints consume 0 units of this space but have their own hard cap limitations (100 total waypoints). Other objects consume 1 point of space per object. Note: Originally during pre-cu the datapad size attribute on manufacturing schematics took up the amount of space listed by that attribute whenever a schematic for that object was saved to the datapad. At some point SOE changed the datapad storage consumption of manufacturing schematics to uniformly only require one point. Source References
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