Difference between revisions of "Dots (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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DOTs or Damage Over Time are negative effects that can be placed on a target in which will affect the HAM bar through damage, wounds or a combination of both over a set number of cycles called ticks. There are five types of dots found in SWG:
  
  
 
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* Bleeds
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* Fire Dots
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* Diseases
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* Poison
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* Force Choke
  
 
==Source References==
 
==Source References==

Revision as of 15:23, 10 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

DOTs or Damage Over Time are negative effects that can be placed on a target in which will affect the HAM bar through damage, wounds or a combination of both over a set number of cycles called ticks. There are five types of dots found in SWG:


  • Bleeds
  • Fire Dots
  • Diseases
  • Poison
  • Force Choke

Source References

Source Source in Context