Difference between revisions of "Faction Destroy Missions (Game Mechanics)"
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+ | * [[Faction Destroy Missions (Game Messages)|Faction Destroy Missions]] | ||
== Game Mechanics == | == Game Mechanics == |
Latest revision as of 03:06, 12 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesGame MechanicsDestroy missions are missions that require a player to destroy an npc or creature lair in order to receive credit. Players may pick up destroy missions from the Destroy tab in Imperial or Rebel Mission Terminals or from mission giving npcs. The missions made available to the player depend on what planet the player is on as the planet dictates which mob type is selected. Mob types are essentially categories of particular groupings of creatures and npcs that can spawn at a mission lair. Mob type groupings are linked to the highest challenge level available to a mob within that group. Each mission terminal has its own allocation of mob types appropriate for it (possibly also linked to region lists). Once a mob type is selected then the mission will appear on the mission list and the player may acquire it. Players can influence the mob types available on a mission terminal through their own individual or their group's challenge level. If a player or their group's challenge level matches or surpasses the challenge level of the mob type available on the terminal then that mob type will be eligible to enter the pool of missions that the player can choose from. When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.
When the mission is accepted, a spawner object is placed into the world and it's position is updated. See Managing Missions for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See Spawner Objects for information about spawn handling). To see more information about mission lairs see (Lairs
Note: For faction missions players receive a certain amount of faction points for destroying the lair itself as a reward. The amount of faction rewarded is based on the highest challenge level of npc that was at the lair and the amount of damage that the player themself did to the lair to contribute to its destruction.
Destroy Mission STFsThe following is a list of stfs that contain Destroy mission data:
Rebel Faction Mission Giving NPCs
Rebel Faction Mission Terminal
For Neutral Players
General Use
Analysis of Mission Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a Destroy mission details are:
Location This is the coordinate of the initial waypoint created to where the lair spawner is supposed to appear at.
Creator The name of the mission creator.
This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.
Challenge rating of the mission depends on the player's current challenge level. If the player or group challenge level is 25 then the missions seen on terminals will be difficulty 25. The mission difficulty affects the size of the mission lair spawns as well as the condition of the lair. A higher difficulty level raises the condition of a lair as well as the amount of spawns it produces. As mentioned before, players must meet a minimum level to acquire certain mission types to begin with. Following this, the player must then also meet another criteria being that the amount of creatures spawned at the mission lair is a variable based on the player or group having reached certain cutoff points. Once a cutoff point is reached, the mission will spawn a particular amount of mobs. Cutoff points are created based on a multiplier applied to the minimum difficulty level of the mission. Once the player or their group meet or passes this cutoff point then the amount of mobs that spawn for that particular mission will be set to the amount linked to attained cutoff value. The cutoff point multipliers are as follows:
For example if a creature type became available on terminals at mission difficutly 100, the player must achieve a difficulty level anywhere between 129 through 168 to get 3 mobs for that mission. To get 5 mobs they must achieve a a difficulty level of 199-223 Mission payout ranges presumably are also affected by the mission difficulty level although information on how this works is not known.
Terminal & NPC Faction Aligned Player Mission STF AnalysisThe following is an example taken from the mission_destroy_imperial_military_easy.stf file for combatant and special forces player faction missions. An overview for how to properly read and interpret the stf file will be included further below. m10d Rather than being horrified by the Rebellion's deadly sabotage of the Empire's most brilliant and effective weapon against injustice, it seems instead that this terrorist act has encouraged some malcontents to form their own Rebel cell. We need a loyal citizen of the Empire to show these troublemakers the consequences of throwing their lot in with traitors and terrorists. Are you that citizen? m10o m10s A success like this deserves to be celebrated. You must share your victory with your closest friends. If any of them do not seem delighted as we are, give us their name and identification number. You can never be too sure. m10t Attack Traitorous Malcontents
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
m10o - This is the name of the mission creator. Mission creator is randomly generated unless the mission comes from an npc. If it comes from an npc then the mission creator is the name of the npc.
m10s - The response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
Terminal & NPC Neutral Player Faction Mission STF AnalysisThe following is an example taken from the mission_destroy_imperial_non_military_easy.stf file for neutral player faction missions. An overview for how to properly read and interpret the stf file will be included further below.
m10d The Rebellion is spreading rumors that Jedi have returned and have joined the traitorous scum against the Empire. We have seen holograph posters depicting a lightsaber and bearing the ridiculous slogan "The Jedi have returned! Long live the Republic!" These holographs have been spotted with increasing frequency in the Outer Rim and are slowly making their way into the Core Worlds. COMPNOR has located a small warehouse filled with this sort of propaganda and it must bed destroyed. We doubt that it would be guarded by more than a few Rebels. Can you take care of this task for the Empire, citizen? m10f A few Rebels defending some propaganda materials was too much for you? COMPNOR must question your loyalty to the Empire, citizen. Your failure is worrisome. m10i They must have moved the materials elsewhere. Strange that our informants were so mistaken. m10l m10o Imperial Security Bureau
A job well done, citizen. The Jedi have not returned and Rebellion is doomed. Claim your reward. m10t Remove Rebel propaganda office
Notes:
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc. m10f - This is presumably not used in game.
This is presumably not used in game but seems logical that if it were, it is the message sent if the player interacts with the npc again after destroying the mission from the datapad to create an mission incomplete scenerio.
m10l - unknown
m10o - This is the name of the mission creator.
m10s - The response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
Step by Step Progression of a Destroy Mission
Source References
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