Using Droids (Game Mechanics)

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Game Mechanics - Mechanics Category

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For information on healing droid damage, wounds and lost Vitality see Droid Healing, and Droid Vitality Healing.

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Mechanics This document is about game mechanics.

Droid Use Mechanics

'Why should I own a droid?' once was a typical question that anyone would ask of a Droid Engineer. As the game has progressed, more and more people have realized how important the use of a droid really is. Droids now have an arm in everything from combat to structure maintenance, harvesting to healing, and crafting to storage. You can find a droid out on the battlefield or in the cantina assisting their owner with many different tasks. As JTL approaches, we are told that droids will have an important function in space and that at some point in time afterwards higher level combat droids will be rolling out as well.


In this section, I will go over the basic droid commands, how to program a droid, and how tos and what nots of different droid modules.


Part 1. Command List

* Combat capable droids only
**Combat capable R-units only
*** Cannot be reprogrammed
$ Repair module equipped droid only.  Lists as 'Do Trick Two' in the datapad
% Power Droid only.  Lists as 'Do Trick One' in the datapad.

Battery Lifespan

With publish 11.2 droid battery lifetime was expanded from 1 hour to 4 hours. Using certain modules reduced the battery life time by one half per use.

Droid Models:

Below the various types of droids are listed. Clicking on these will show more detailed information about each type of droid including the accessories and component functions available for use in each model.

Droid Module Functions

Below are the various types of modules for droids with relevant information as to their functions and usage.

Source References

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