Skill Buff Items (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

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Game Mechanics

With the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims were self target only items which allowed the player to obtain a short temporary buff to certain accuracy, speed , and mask scent modifiers. These items came as single drops with 5 uses per item from npcs. Skill enhancement stims all give +10 to the skill modifier they enhance and all have a duration of 5 minutes. These skill modifiers do not stack with other like skill modifier effects. For example food that offers a mask scent bonus will not stack with a skill enhancement stim that modifies mask scent. Skill buff items can be used by clicking on their radial in the menu and selecting the Use option.

Skill mods Affected -

   * Carbine accuracy
   * Carbine speed
   * Heavy Weapon Accuracy
   * Heavy Weapon Speed
   * Mask scent
   * One hand melee accuracy
   * One hand melee speed
   * Pistol accuracy
   * Pistol speed
   * Polearm accuracy
   * Polearm speed
   * Rifle accuracy
   * Rifle speed
   * Two hand melee accuracy
   * Two hand melee speed
   * Unarmed accuracy
   * Unarmed speed 

To see a listing of the skill buff item object files see Skill Buff Item Listing.

Items

Item Name Modifier Enhanced
Carpi Radialis Aligner
Carpi Ulnaris Flexor
Aroma Screen
Tricep Stretching Chemical
Flexible Tendon Bolsterer
Enhanced View Cone
Phalange Intensification Injection
Bicep Advancement Shot
Sinew Expander
Pinpoint Vision Amplification
Metacarpal Facilitation Booster
Keen-Eye Solution
Brachii Intensifier Compound
Ligament Extension Formula
Tensile Muscle Supplement
Perception Focus Augmentation
Muscle Flexibility Enhancer
Synthesized Muscle Stimulant

Dermal Thickener

Skill Enhancement Stim Attributes:

1. Volume

Represents the current container contents of the item.

2. Primary Skill Modifier

Category Header

3. Skill Name

This is the type of skill modifier that is being enhanced. Example Ranged Defense, Polearm Speed etc

4. Bonus

This attribute lists the amount of skill modifier that will be given to the player if this item is used.

5. Duration

This is the length of time that the effect will last on the player after the item has been used.

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