Bounty Mission Type III (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsThis is the next highest class of mission available to bounty hunters. The player obtains a mission from the bounty hunter terminal and goes to an appropriate tier spynet operative and converses with it. Bounty hunters with investigation 2 must still use tier 2 operatives however once they acquire investigation 3 or higher, they may then use tier 3 spynet operatives.
Bounty Mark Movement BehaviorAfter a player uses an arakyd probe droid, a random waypoint is created on the planet that is selected for the location of their bounty target. After this is done, a count down is initiated in which the target will attempt to escape the planet within that time period unless the player finds the target first. If the mark escapes the planet then the player will have failed the mission. The target's position on a planet is stored by the server after the arakyd reports to the player and gives them their initial waypoint. Within a random period between 5 to 12 minutes, the bounty mark will begin moving. The first update will be a random direction 2km from its current position. After this initial jump, the target will head in a straight line towards a randomly selected npc city or outpost with a starport. The bounty mark will move at a rate of 182 meters per minute. If a player comes within 500 meters of the mark, the mark's position will stop updating and it will be randomly placed into the 500 meter diameter of the last known coordinate; the placement of the mark is dependent on the droid precision modifier of the player where a higher value leads to the mark being placed closer to the last known coordinate. If the target reaches a starport without a player coming within that 500 meter range, then the mark will go off world upon the next update and the player will have failed the mission.
Also, the waypoint stops moving when you reach the 500m threshold. Once you are closer than 500m to the mark (waypoint), the waypoint stops moving. NO MATTER what else you do, even if you run away after getting, say 498m to the waypoint, the waypoint will not restart moving. This is key… See, the system will stop the waypoint at 499m and then draw it once you get within 108m of the mark. That is all the system will do. Period. The rest is based on location… IF you stopped the waypoint in the middle of the ocean or inside a wall, then when you get near the mark, the system will draw him in that exact spot. Source References
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