Bounty Mission Type III (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsThis is the next highest class of mission available to bounty hunters. The player obtains a mission from the bounty hunter terminal and goes to an appropriate tier spynet operative and converses with it. Bounty hunters with investigation 2 must still use tier 2 operatives however once they acquire investigation 3 or higher, they may then use tier 3 spynet operatives.
Bounty Mark Movement BehaviorAfter a player uses an arakyd probe droid, a random waypoint is created on the planet that is selected for the location of their bounty target. After this is done, a count down is initiated in which the target will attempt to escape the planet within that time period unless the player finds the target first. If the mark escapes the planet then the player will have failed the mission. The target's position on a planet is stored by the server after the arakyd reports to the player and gives them their initial waypoint. Within a random period between 5 to 12 minutes, the bounty mark will begin moving with or without the player being there. The first update will be a random direction 2km from its current position. After this initial jump, the target will head in a straight line towards a randomly selected npc city or outpost with a starport. The exception to this rule applies to lok and endor in which the mark will take alternative paths leading away from the starport areas into the wilderness zones. The bounty mark will move at a rate of 182 meters per minute. If a player comes within 500 meters of the mark, the mark's position will stop updating and it will be randomly placed into the 500 meter diameter of the last known coordinate; the placement of the mark is dependent on the droid precision modifier of the player where a higher value leads to the mark being placed closer to the last known coordinate. The player must be within 108 meters of the mark's position to enable it to spawn into the world. If the target reaches a starport without a player coming within that 500 meter range, then the mark will go off world upon the next update and the player will have failed the mission. Bounty mark position updates work exactly like the way mission updates do when a player reaches within 256 meters of a mission objective. Essentially the same rules apply to how bounty mark positions update and the factors that affect them appear to be identical as well such as obeying certain terrain rules like water. There are some differences however in that bounty marks may also spawn inside towns and municipal zones. Source References
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