Difference between revisions of "Combat Medic Component Crafting (Game Mechanics)"

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(Items Affected)
(Experimentation Lines)
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== Experimentation Lines ==
 
== Experimentation Lines ==
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These items have 3 lines of experimentation available to them.
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The Experimental Charges line has two properties. The first property is Charges. Charges depend on 66% OQ and 33% UT and is found only on Dispersal Mechanisms and Advanced Dispersal Mechanisms. Experimentation on this line will increase the Charges attribute for these items. The second property is Effective Range. Effective Range depends on 33% CD, and 66% OQ. Experimentation on Experimental Charges line will increase the Effective Range attribute for these items.
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Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimentation on this line increases the Potency attribute for Resilience Compounds and Advanced Resilience Compounds.
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Experimental Effectiveness
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1. Dispersal Mechanism and Advanced Dispersal Mechanism depend on 33% CD and 66% OQ. Experimentation on this line will increase the Area Effect attribute for these items.
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2. Infection amplifier and Advanced Infection Amplifiers depend on 66% OQ 33% PE. Experimentation on this line will increase the Power attribute for these items.
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3. Resilience Compound and Advanced Resilience Compounds depend on 60% DR and 40% OQ. Experimentation on this line will increase the Duration attribute for these items.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 08:16, 14 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Combat Medic Component Experimentation Mechanics

Items Affected

1. Advanced Dispersal Mechanism
2. Advanced Infection Amplifier
3. Advanced Resilience Compound
4. Dispersal Mechanism
5. Infection Amplifier
6. Resilience Compound

Experimentation Lines

These items have 3 lines of experimentation available to them.


The Experimental Charges line has two properties. The first property is Charges. Charges depend on 66% OQ and 33% UT and is found only on Dispersal Mechanisms and Advanced Dispersal Mechanisms. Experimentation on this line will increase the Charges attribute for these items. The second property is Effective Range. Effective Range depends on 33% CD, and 66% OQ. Experimentation on Experimental Charges line will increase the Effective Range attribute for these items.


Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimentation on this line increases the Potency attribute for Resilience Compounds and Advanced Resilience Compounds.


Experimental Effectiveness


1. Dispersal Mechanism and Advanced Dispersal Mechanism depend on 33% CD and 66% OQ. Experimentation on this line will increase the Area Effect attribute for these items.

2. Infection amplifier and Advanced Infection Amplifiers depend on 66% OQ 33% PE. Experimentation on this line will increase the Power attribute for these items.

3. Resilience Compound and Advanced Resilience Compounds depend on 60% DR and 40% OQ. Experimentation on this line will increase the Duration attribute for these items.

Item Attributes

Source References

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