Difference between revisions of "Datapad (Game Mechanics)"
(→Game Mechanics) |
(→Related Tags) |
||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} |
Revision as of 21:42, 18 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
System MessagesRadial Menus
Game MechanicsThe Datapad is used for storing data, including:
Data Pad Storage CapacityPlayer datapads have a storage capacity of 100 units, measured through percentages. Each object added to the datapad, consumes a certain amount of this space. Waypoints consume 0 units of this space but have their own hard cap limitations (100 total waypoints). Other objects consume 1 point of space per object. Note: Originally during pre-cu the datapad size attribute on manufacturing schematics took up the amount of space listed by that attribute whenever a schematic for that object was saved to the datapad. At some point SOE changed the datapad storage consumption of manufacturing schematics to uniformly only require one point. Source References
|