Difference between revisions of "Dots (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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* Bleeds
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* [[Bleeds (Game Mechanics)|Bleeds]]
* Fire Dots
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* [[Fire Dots (Game Mechanics)|Fire Dots]]
* Diseases
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* [[Diseases (Game Mechanics)|Diseases]]
* Poison
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* [[Poison (Game Mechanics)|Poison]]
* Force Choke
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* [[Force Choke (Ability)|Force Choke]]
  
 
==Source References==
 
==Source References==

Revision as of 15:27, 10 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

DOTs or Damage Over Time are negative effects that can be placed on a target in which will affect the HAM bar through damage, wounds or a combination of both over a set number of cycles called ticks. There are five types of dots found in SWG:


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