Difference between revisions of "Effects Module Usage (Game Mechanics)"

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Revision as of 07:17, 4 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Effects Module Usage Mechanics

Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musician. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect. You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. The following is a list of all 6 modules and a basic description of what they do.

  • Avian - white birds fly away from the droid
  • Foam - sort of like a cloud effect around the ground spreading about 4-5m
  • Electric Fog - a slow burst of sparkles surrounds the droid
  • Confetti - wads of confetti are thrown into the air and sprinkle everywhere
  • Mind bloom - a really nice looking slow moving plasma effect in the air around the droid
  • Dancing Jawa - Laser show with images of a dancing jawa floating in the air

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