Difference between revisions of "Effects Module Usage (Game Mechanics)"

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== Effect Selection Window ==
 
== Effect Selection Window ==
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== Delay Setting Window ==
  
 
==Source References==
 
==Source References==

Revision as of 14:59, 29 October 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Effects Module Usage Mechanics

Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. The Effects module creates a radial menu with the Toggle Effects On/Off option. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect.

You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. The player may turn on the effects by clicking on the Effects On/Off menu while the droid has effects stored in its memory. After clicking on the menu, the droid will take 6 seconds before playing the first effect. The following is a list of all 6 modules and a basic description of what they do.

  • Avian - white birds fly away from the droid
  • Foam - sort of like a cloud effect around the ground spreading about 4-5m
  • Electric Fog - a slow burst of sparkles surrounds the droid
  • Confetti - wads of confetti are thrown into the air and sprinkle everywhere
  • Mind bloom - a really nice looking slow moving plasma effect in the air around the droid
  • Dancing Jawa - Laser show with images of a dancing jawa floating in the air


Toggle Effects On/Off Menu

Effects Configuration Window

Effect Selection Window

Delay Setting Window

Source References

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