Difference between revisions of "Inventory Mechanics (Game Mechanics))"

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While these items do have their differences, there are some common aspects between them such as finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into.
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While these items do have their differences, there are some common aspects between them such as finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.
  
  

Revision as of 05:32, 2 March 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Containers

Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing).

When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. A player may not however place items inside an npc corpse or world object.


There are basically six types of containers:

1. Mob Corpses/player inventory


2. World Container Objects: These include bins, trash piles, static corpses, treasure boxes, and mag seal containers.


3. Lootable and quest Containers such as locked containers, and cargo pockets (20 items); mercenary, two-strap and multipocket bandoliers (50 items) Note: Ithorians have a version of the bandoliers themselves.

4. Player Crafted Clothing such as backpacks

5 All player crafted chests, cabinests, armoires, book cases, and toolchests are containers that can store up to 50 items each. The items in the container do count towards your housing inventory.

6. Crafting station and crafting tool hoppers.


While these items do have their differences, there are some common aspects between them such as finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.




Inventory Mechanics

You have a special menu called your "Inventory" that lets you carry the items you find in Star Wars Galaxies. You can reach it either by pressing CTRL-I or by pressing the inventory button on your button bar in the lower left corner of the screen. You can identify the inventory icon, on the button bar, with a suitcase.

Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. Equipped items do not count towards the limit.

After finding a container or corpse with items in it, you'll probably want to drag those items to your inventory.

A player may not go beyond this carrying capacity else they will be forced into a stationary position until they lower the container amount to be at or under the limit. This circumstance could occur for example if a player has a full inventory and also a backpack container equipped that also has items in it. If this player equips another back pack then the contents of the previous one will be added to the player's inventory and thus overloading them. The player would have to re-equip the old backpack or delete items in order to be able to move again.

To use an item or piece of equipment, simply left click and hold on the item in your inventory. The radial menu will pop up displaying the options you have for manipulating that object.

If the object is a piece of clothing, armor or a weapon, you will have the option to equip it. This will place the item onto your character. You can also do this quickly by double clicking the item in your inventory. Items that are currently being worn or are equipped on your character will highlighted in green.

If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it.

Other typical options for using items from the inventory include the "Split" radial used to take stacked items apart into smaller pieces. Additionally there are the drink/eat options to consume foods and beverages. There is also the "Repair" option for using repair tools, and the Drop option to remove items from the inventory and place them inside a structure or into the world such as in using certain instruments, dropping vendors, or placing objects into a player structure.





World Containers

Looted Containers

Player Crafted Clothing

Crafting Stations and Tool Hopper

See Crafting Station and Crafting Tools

Source References

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Source 1 http://forums.swganh.org/viewtopic.php?f=22&t=153&p=396&hilit=armoire#p396
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