Difference between revisions of "Merchant Module Usage (Game Mechanics)"

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(Merchant Module Usage Mechanics)
(Merchant Module Usage Mechanics)
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== Merchant Module Usage Mechanics ==
 
== Merchant Module Usage Mechanics ==
 
 
After the droid "barking" is started, the owner can leave the planet if needed and the droid will continue. Once the droid's battery runs down (1 - 2 hours), the barking will end. If the Droid detects NO PLAYERS nearby after a short amount of time, it will AUTOSTORE back into your datapad.
 
 
  
  
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1. After using "Ready Droid Unit", or calling forth the droid, the Merchant must left-click-and-hold (or use your "~" (tilde) key) on it to bring up the radial menu called "Merchant Barker". This radial menu will contain 3 submenus:
 
1. After using "Ready Droid Unit", or calling forth the droid, the Merchant must left-click-and-hold (or use your "~" (tilde) key) on it to bring up the radial menu called "Merchant Barker". This radial menu will contain 3 submenus:
  
* "Record Message"
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* [[media:MerchantModuleRadialMenu.jpg|"Record Message"]]
  
* "Set Waypoint"
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* [[media:MerchantModuleRadialMenu.jpg|"Set Waypoint"]]
  
* "Toggle Barker on/off"
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* [[media:MerchantModuleRadialMenu.jpg|"Toggle Barker on/off"]]
  
  

Revision as of 18:34, 25 October 2008




Game Mechanics - Mechanics Category

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Merchant Module Usage Mechanics

Usable by a Merchant with Advertising IV, this module allows you to store a waypoint and teach your droid a phrase up to 128 characters in length. Any time someone passes within range of the droid, it will issue the taught message, with a 60 second pause between each barked messages. Anyone can access the waypoint from the droid menu.


1. After using "Ready Droid Unit", or calling forth the droid, the Merchant must left-click-and-hold (or use your "~" (tilde) key) on it to bring up the radial menu called "Merchant Barker". This radial menu will contain 3 submenus:


2. "Record Message":

Selecting this will allow a Merchant to enter a text/character string up to 128 characters in length, which can display once every 60 seconds (using spatial chat bubbles) per player that enters the area.

To set the message - you set the droid to record the next thing you say. Then you verbally speak and it will take the message if its under 128 characters and keep it stored. If you exceed 128 characters it gives you a warning and doesn't save. This message will repeat every 60 seconds, as long as someone enters within 20 meters of the droid. Players who remain in the droid's radius are not recounted, however if they leave its radius and then re-enter the droid will resend the recorded message, provided that 60 seconds has passed between the last vocalization from the droid. Once the droid has been set to send the message, the owner may do as they wish and travel offworld etc and the droid will continue playing.


3. "Set Waypoint":

This command allows for a waypoint to be stored by bringing up a selection box with a list of all a Merchant's waypoints. Select one and it sets this as the waypoint the droid will give out for you (when players use the "Get Merchant Waypoint" radial menu on the droid). color=#66ff66>Note: It keeps the original name of the waypoint intact (as if you were sending it via e-mail).


4. "Toggle Barker on/off":

This command switches the barking on and off. When set to "On", the droid 'barks' the recorded text message (in s spatial chat bubble) about once every 30 seconds. color=#66ff66>Note: The 'barked' message programmed into the droid does travel with the droid. So, if you are a Merchant and set the message, transfer to another player and they transfer it back...the message will still be intact.


5. "Get Merchant Waypoint":

A player can left-click-and-hold (or use your "~" (tilde) key) on teh droid to bring up the "Get Merchant Waypoint" radial menu. When you do this, the waypoint installed in the droid by the Merchant is instantly put into the "Waypoint" area of the player's datapad.

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