Difference between revisions of "Missions (Game Mechanics)"

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(Managing Missions)
(Managing Missions)
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When a player accepts a mission, the mission will appear on their datapad and also their onscreen waypoint monitor window if the mission generates a waypoint. Freshly accepted Hunter and bounty hunter missions do not generate waypoints. The mission title will be created as a waypoint in the onscreen monitor along with the distance to the target. Mission waypoints are also given out to the group in the form of a Nearest Mission for group where the average closest mission waypoint for the current group is listed when a player takes on a mission. Mission waypoints are the point at which the spawner object will be created and will in effect be the epicenter for the lair for any relevant npcs or creatures.
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When a player accepts a mission, the mission will appear on their datapad and also their onscreen waypoint monitor window if the mission generates a waypoint. Freshly accepted Hunter and bounty hunter missions do not generate waypoints. The mission title will be created as a waypoint in the onscreen monitor along with the distance to the target. Mission waypoints are also given out to the group in the form of a Nearest Mission for group where the average closest mission waypoint for the current group is listed when a player takes on a mission. Mission waypoints are the point at which the spawner object will be created and will in effect be the epicenter for the lair for any relevant npcs or creatures or the location for the rendezvous point with an npc.
  
 
Players may deactivate their mission waypoint by going into the datapad and using the radial menu on the mission object and selecting Deactivate, alternatively using the details radial open then choosing Deactivate Waypoint or simply by double clicking on the active waypoint in the onscreen waypoint monitor. This will remove the mission from the onscreen waypoint monitor however it will not affect the Nearest Mission for group indicator. Deactivated mission waypoints do not remove missions as missions spawn independently of waypoint activation. To activate a mission waypoint then the player just performs the previous steps and chooses the Activate radial options in the details window or from the mission object radial menu. When a player leaves the planet in which they obtained missions for, the current mission waypoints (if the mission generates a waypoint) will be deactivated and cannot be re-activated until they return to that planet.  
 
Players may deactivate their mission waypoint by going into the datapad and using the radial menu on the mission object and selecting Deactivate, alternatively using the details radial open then choosing Deactivate Waypoint or simply by double clicking on the active waypoint in the onscreen waypoint monitor. This will remove the mission from the onscreen waypoint monitor however it will not affect the Nearest Mission for group indicator. Deactivated mission waypoints do not remove missions as missions spawn independently of waypoint activation. To activate a mission waypoint then the player just performs the previous steps and chooses the Activate radial options in the details window or from the mission object radial menu. When a player leaves the planet in which they obtained missions for, the current mission waypoints (if the mission generates a waypoint) will be deactivated and cannot be re-activated until they return to that planet.  

Revision as of 19:54, 31 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Missions are the primary means for players to make Credits within the game. Missions come in a variety of forms and sources. Missions can be acquired through using special terminals or on occasion from certain npcs that offer missions. Types of missions include:

  • Explorer Missions.
  • Artisan Missions
  • Bounty Hunter Missions
  • Entertainer Missions
  • Destroy Missions
  • Delivery Missions
  • Faction missions
  • Escort Missions
  • Recon Missions


Obtaining Missions

There are two ways of obtaining a mission:

Managing Missions

When a player accepts a mission, the mission will appear on their datapad and also their onscreen waypoint monitor window if the mission generates a waypoint. Freshly accepted Hunter and bounty hunter missions do not generate waypoints. The mission title will be created as a waypoint in the onscreen monitor along with the distance to the target. Mission waypoints are also given out to the group in the form of a Nearest Mission for group where the average closest mission waypoint for the current group is listed when a player takes on a mission. Mission waypoints are the point at which the spawner object will be created and will in effect be the epicenter for the lair for any relevant npcs or creatures or the location for the rendezvous point with an npc.

Players may deactivate their mission waypoint by going into the datapad and using the radial menu on the mission object and selecting Deactivate, alternatively using the details radial open then choosing Deactivate Waypoint or simply by double clicking on the active waypoint in the onscreen waypoint monitor. This will remove the mission from the onscreen waypoint monitor however it will not affect the Nearest Mission for group indicator. Deactivated mission waypoints do not remove missions as missions spawn independently of waypoint activation. To activate a mission waypoint then the player just performs the previous steps and chooses the Activate radial options in the details window or from the mission object radial menu. When a player leaves the planet in which they obtained missions for, the current mission waypoints (if the mission generates a waypoint) will be deactivated and cannot be re-activated until they return to that planet.

Players may remove missions by selecting on the mission object in the datapad and selecting the Abort Mission radial option or through the details window of the mission by clicking on Details in the radial menu, then Abort Mission. Either option will prompt the player to choose if they wish to remove the mission.


mission_deliver_imperial_easy.stf mission_deliver_imperial_medium.stf mission_deliver_imperial_hard.stf

mission_deliver_imperial_easy_non_persistent_from_npc.stf mission_deliver_imperial_hard_non_persistent_from_npc.stf mission_deliver_imperial_medium_non_persistent_from_npc.stf


mission_deliver_neutral_easy.stf mission_deliver_neutral_medium.stf mission_deliver_neutral_hard.stf

mission_deliver_neutral_easy_non_persistent_from_npc.stf mission_deliver_neutral_medium_non_persistent_from_npc.stf mission_deliver_neutral_hard_non_persistent_from_npc.stf



mission_deliver_rebel_easy.stf mission_deliver_rebel_medium.stf mission_deliver_rebel_hard.stf


mission_deliver_rebel_easy_non_persistent_from_npc.stf mission_deliver_rebel_medium_non_persistent_from_npc.stf mission_deliver_rebel_hard_non_persistent_from_npc.stf



mission_destroy_imperial_military_easy.stf mission_destroy_imperial_military_medium.stf mission_destroy_imperial_military_hard.stf


mission_destroy_imperial_military_easy_non_persistent_from_npc.stf mission_destroy_imperial_military_medium_non_persistent_from_npc.stf mission_destroy_imperial_military_hard_non_persistent_from_npc.stf


mission_destroy_imperial_non_military_easy.stf mission_destroy_imperial_non_military_medium.stf mission_destroy_imperial_non_military_hard.stf


mission_destroy_imperial_non_military_easy_non_persistent_from_npc.stf mission_destroy_imperial_non_military_medium_non_persistent_from_npc.stf mission_destroy_imperial_non_military_hard_non_persistent_from_npc.stf





mission_destroy_neutral_easy_creature.stf mission_destroy_neutral_medium_creature.stf mission_destroy_neutral_hard_creature.stf

mission_destroy_neutral_easy_creature_non_persistent_from_npc.stf mission_destroy_neutral_medium_creature_non_persistent_from_npc.stf mission_destroy_neutral_hard_creature_non_persistent_from_npc.stf





mission_destroy_neutral_easy_npc.stf mission_destroy_neutral_medium_npc.stf mission_destroy_neutral_hard_npc.stf

mission_destroy_neutral_easy_npc_non_persistent_from_npc.stf mission_destroy_neutral_medium_npc_non_persistent_from_npc.stf mission_destroy_neutral_hard_npc_non_persistent_from_npc.stf


mission_destroy_rebel_military_easy.stf mission_destroy_rebel_military_medium.stf mission_destroy_rebel_military_hard.stf

mission_destroy_rebel_military_easy_non_persistent_from_npc.stf mission_destroy_rebel_military_medium_non_persistent_from_npc.stf mission_destroy_rebel_military_hard_non_persistent_from_npc.stf


mission_destroy_rebel_non_military_easy.stf mission_destroy_rebel_non_military_medium.stf mission_destroy_rebel_non_military_hard.stf

mission_destroy_rebel_non_military_easy_non_persistent_from_npc.stf mission_destroy_rebel_non_military_medium_non_persistent_from_npc.stf mission_destroy_rebel_non_military_hard_non_persistent_from_npc.stf






mission_npc_crafting_imperial_easy.stf mission_npc_crafting_neutral_easy.stf mission_npc_crafting_rebel_easy.stf


mission_npc_dancer_imperial_easy.stf mission_npc_dancer_neutral_easy.stf mission_npc_dancer_rebel_easy.stf mission_npc_musician_imperial_easy.stf mission_npc_musician_neutral_easy.stf mission_npc_musician_rebel_easy.stf


mission_npc_hunting_neutral_easy.stf mission_npc_hunting_neutral_medium.stf mission_npc_hunting_neutral_hard.stf


mission_npc_recon_imperial_easy.stf mission_npc_recon_neutral_easy.stf mission_npc_recon_neutral_medium.stf mission_npc_recon_neutral_hard.stf mission_npc_recon_rebel_easy.stf


mission_npc_survey_imperial_easy.stf mission_npc_survey_neutral_easy.stf mission_npc_survey_rebel_easy.stf


mission/survey/survey_resource_names.stf

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