Difference between revisions of "NPC Bounty Marks (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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NPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player  
 
NPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player  
  
Mob Faction Selection  
+
Mob Faction Pool Selection  
  
 
* Aakuans
 
* Aakuans

Revision as of 00:05, 10 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

NPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player

Mob Faction Pool Selection

  • Aakuans
  • Afarathu
  • Beldonna League
  • Bloodrazor
  • Borvo
  • Canyon Corsair
  • Cobral
  • CorSec
  • Followers of Lord Nyax
  • Garyn
  • Gungan
  • Jabba
  • Lok Mercenary
  • Lost Aqualish Regiment
  • Naboo
  • Nym
  • Pirate
  • Rogue CorSec
  • Trade Fed
  • Neutral

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