Difference between revisions of "States & Posture (Game Mechanics)"

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= Game Mechanics =
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== System Messages ==
  
  
  
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== Postures ==
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Postures are essentially stances and positions that a player or npc can take or have done to them. Each type of posture event has drawbacks or benefits to them.
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* [[Prone (Game Mechanics)|Prone]]
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* [[Kneel (Game Mechanics)|Kneel]]
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* [[Stand (Game Mechanics)|Stand]]
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* [[Knockdown (Game Mechanics)|Knockdown]]
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* [[Posture Down (Game Mechanics)|Posture Down]]
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* [[Posture Up (Game Mechanics)|Posture Up]]
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== States ==
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States are a type of negative effect that may be placed on most players, npcs or creature targets. They are characterized as being temporary in nature. There are four main types of states in the game:
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* [[Intimidate (Game Mechanics)|Intimidate]]
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* [[Stun (Game Mechanics)|Stun]]
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* [[Dizzy (Game Mechanics)|Dizzy]]
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* [[Blind (Game Mechanics)|Blind]]
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== Negative Effects ==
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These consist of the results of actions taken against a target or as a consequence of combat.
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* [[Wounds (Game Mechanics)|Wounds]]
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* [[Battle Fatigue (Game Mechanics)|Battle Fatigue]]
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* [[Debuffs (Game Mechanics)|Debuffs]]
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* [[Delayed (Game Mechanics)|Delays]]
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* [[Dots (Game Mechanics)|Dots]]
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* [[Immobilized (Game Mechanics)|Root]]
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* [[Snared (Game Mechanics)|Snare]]
  
 
==Source References==
 
==Source References==

Latest revision as of 15:34, 10 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

Postures

Postures are essentially stances and positions that a player or npc can take or have done to them. Each type of posture event has drawbacks or benefits to them.


States

States are a type of negative effect that may be placed on most players, npcs or creature targets. They are characterized as being temporary in nature. There are four main types of states in the game:


Negative Effects

These consist of the results of actions taken against a target or as a consequence of combat.


Source References

Source Source in Context