Difference between revisions of "Static Townsperson Spawns (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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* [[Herald NPC (Game Mechanics)|Herald Npcs]]
 
* [[Herald NPC (Game Mechanics)|Herald Npcs]]
 
* [[Quests (Game Mechanics)|Quest Npcs]]
 
* [[Quests (Game Mechanics)|Quest Npcs]]
* Bartenders
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* [[Bartenders (Game Mechanics)|Bartenders]]
 
* [[Junk Dealers (Game Mechanics)|Junk dealers]]
 
* [[Junk Dealers (Game Mechanics)|Junk dealers]]
* Chassis Dealers
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* [[Chassis Dealer (Game Mechanics)|Chassis Dealer]]
* Event Promoters
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* [[Event Promoter (Game Mechanics)|Event Promoters]]
 
* [[Skill Training (Game Mechanics)|Skill Trainers]]
 
* [[Skill Training (Game Mechanics)|Skill Trainers]]
* General Conversation
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* [[General Conversation (Game Mechanics)|General Conversation]]
  
 
=='''Mission Giving Npcs'''==
 
=='''Mission Giving Npcs'''==

Revision as of 05:22, 7 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Static Townsperson spawns are non attackable npcs that appear at fixed positions in every NPC city. Static townsperson npcs come in several types:

Mission Giving Npcs

Mission giving npcs follow the same rules as decorative npcs. Mission npcs are in fact decorative npcs that come in clusters of 2. All groupings of 2 decorative npcs are involved in the mission giving process. One of the npcs will be a herald for the actual quest giver, informing the player to talk with it.


Note: On the live servers, Npcs that are within spaceports cannot be interacted with (unknown why this occurs), therefore even if the spaceport has a grouping of 2 npcs, these npcs wont act as mission givers.



Delivery Mission Targets

Delivery mission targets are npcs that are selected to be part of the delivery missions either as the initial quest starter or as the delivery target. All delivery missions utilize "commoner" spawns which are fixed npcs around every town. The mission objective selects a random commoner to be the npc the player uses to begin the quest and then another commoner is selected out of the commoner node for a particular town to act as the npc that the player must deliver the object to. Commoner npcs follow the same ruleset as filler npcs except that only commoner style npcs are selected for spawning.



Crafting Mission Targets

Crafting mission targets are npcs that are selected to be part of the crafting missions either as the initial quest starter or as the delivery target. All crafting missions utilize "commoner" spawns which are fixed npcs around every town. The mission objective selects a random commoner to be the npc the player uses to begin the quest and then another commoner is selected out of the commoner node for a particular town to act as the npc that the player must deliver the object to. Commoner npcs follow the same ruleset as filler npcs except that only commoner style npcs are selected for spawning.


Herald NPCs

Herald npcs are npcs that are used to inform players of particular spots on a planet through dialogue and by issuing waypoints. These npcs use the same model and name at all times and are always found in the same position.


Quest NPCS

Quest npcs are a form of static npc that a player interacts with to begin a quest series. Quest npcs use unique models and names for that particular npc and do not follow the patterns for decorative npcs. Quest npcs can always be found in the same spot at all times.

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