Difference between revisions of "Using Spice (Game Mechanics)"

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(System Messages)
(Spice Mechanics)
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= Spice Mechanics =
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= Overview =
  
 
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When to Use Spice, and What to Expect:
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'''Spice Basics:'''
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Spices are portable buffs that can be used on demand. Using a different spice will enhance certain stats (anywhere from 1 to 6) for a specific time, followed by a downer period. You may only take one spice at a time. Spices are created by smugglers.
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'''Effects of Spice:'''
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Each spice has a list of attributes that are enhanced and a duration. For example, say you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds.
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'''The Downer:'''
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After the spice has run its course, the downer kicks in. The effect of this is to REDUCE the stat that was buffed by the same amount that it was increased. So, in the last example, your maximum and current Health will decrease by 100. Downers last for one-third of the active time. The most important thing to remember is this. Strong spice = bad downer.

Revision as of 07:02, 18 February 2008

Game Mechanics - Mechanics Category

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ID Path Filename Trigger Message Prompt Notes
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number



When to Use Spice, and What to Expect:

Spice Basics:

Spices are portable buffs that can be used on demand. Using a different spice will enhance certain stats (anywhere from 1 to 6) for a specific time, followed by a downer period. You may only take one spice at a time. Spices are created by smugglers.

Effects of Spice:

Each spice has a list of attributes that are enhanced and a duration. For example, say you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds.

The Downer:


After the spice has run its course, the downer kicks in. The effect of this is to REDUCE the stat that was buffed by the same amount that it was increased. So, in the last example, your maximum and current Health will decrease by 100. Downers last for one-third of the active time. The most important thing to remember is this. Strong spice = bad downer.