Using Spice (Game Mechanics)

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Mechanics This document is about game mechanics.

Overview

Name Effect Duration Downer
Grey Gabaki +500 Focus 500 seconds 166 seconds


Scramjet +300 Strength 700 seconds 233 seconds
Shadowpaw -100 Strength, +250 Action, +250 Quickness 600 seconds 200 seconds
Giggledust +300 Action, +300 Quickness, -100 Focus 600 seconds 200 seconds
Sweetblossum +100 Health, +600 Constitution, -100 Action, -100 Quickness, -200 Focus 600 seconds 200 seconds


Yarrock +200 Mind, +100 Focus, +100 Willpower 600 seconds 200 seconds


Pyrepenol +300 Strength, -100 Quickness, -50 Focus 600 seconds 200 seconds


Sedative h4B +400 Health, +300 Constitution, -100 Mind, -100 Focus 600 seconds 200 seconds


Zyopolene Droid Lubricant +250 Health, +250 Strength, +250 Constitution 600 seconds 200 seconds


Crash and Burn -200 Action, -200 Quickness, +400 Mind, +200 Focus 600 seconds 200 seconds


Gunjack +500 Strength, -200 Quickness, -100 Focus 600 seconds 200 seconds


Thrusterhead +600 Mind, +200 Focus 400 seconds 133 seconds


Booster Blue +400 Action, +400 Quickness 600 seconds 200 seconds


Muon Gold +500 Mind, +500 Focus, +500 Willpower 600 seconds 200 seconds
Neutron Pixie +1000 Health, +200 Strength, +200 Constitution, +500 Action, +50 Quickness, +50 Stamina 800 seconds 266 seconds



When to Use Spice, and What to Expect:

Spice Basics:

Spices are portable buffs that can be used on demand. Using a different spice will enhance certain stats (anywhere from 1 to 6) for a specific time, followed by a downer period. You may only take one spice at a time. Spices are created by smugglers.

Effects of Spice:

Each spice has a list of attributes that are enhanced and a duration. For example, say you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds.

The Downer:


After the spice has run its course, the downer kicks in. The effect of this is to REDUCE the stat that was buffed by the same amount that it was increased. So, in the last example, your maximum and current Health will decrease by 100. Downers last for one-third of the active time. The most important thing to remember is this. Strong spice = bad downer. Spice downer seems to behave like the effect on buffs and teras kasi power boost as it wanes. There is a time period of which the player's buffs drop down to the designated amount. The downer is not an instantaneous drop in the stat. After the stat hits the floor, it begins raising again incrimentally based upon the duration of the downer. The affected stat will be totally regenrated come ny the end of the downer.


Secondary Stat Spice Usage:

I hope to really open some eyes on how some of the spices other than Muon Gold or Neutron Pixie can be used. Remeber that the downer only effects the stats that are initially effected by the spice itself. Therefore, if your spice only effects secondary stats, you will NEVER be incapped by the spice directly. It also doesn't lower your HAM pools at all, so you will never take a whole bunch of "damage" when the downer kicks in. This is key - if the spice you are using only effects Focus, for instance, just don't use any Mind specials during the downer, and spam them like crazy during the upper. Effective, isn't it?? Most people have had bad experiences with spice because the 1000 Health or 500 Mind damage they take when the downer kicks in flattens them. Muon and Neutron aren't the only spices around.


Doctor and Chef Buffs as Related to Spice:

Doctor Buffs are better than spices on the stats they affect. Get them if you can. If you aren't a Doctor yourself, though, spices are much easier to find and use. Please remember that spice does stack with any and all Doctor or Chef food buffs as well. Making them completely complimentary.


Monitoring the Spice timers:

There is now a buff window as of Publish 6. In here you can monitor the Active Time remaining on your spice, as well as the time remaining for your downer to go away, when it comes to that. A very useful addition, so please keep an eye on it.


Example:

-- I am Twi'lek (bad choice for a rifleman!) and my mind bars are migrated to max 1100 500 500.
-- I eat muon gold and they quickly become 1600 1000 1000.
-- lets say 10 minutes later, after some heaving shooting, and immediately before the downer, my main mind bar value is 400/1600 (i.e., my mind bar is at about 25% full)
-- BOOM! muon downer hits
-- my mind bar Max value becomes 1/2 its normal 1100, so dips to 550
-- my mind bar Actual value becomes (current value - 500), so 400 - 500 = -100
-- I am INCAPPED!
-- I lie around and/or sit quietly for 3 minutes, and they return to max of 1100/500/500.

Sources

Source Source in Context
Source 1 Source 1
Source 2 Source 2
Source 3 http://swgforums.swganh.org/viewtopic.php?search_id=386025882&t=462412
Source 4 http://swgforums.swganh.org/viewtopic.php?search_id=386025882&t=476078
Source 5 http://swgforums.swganh.org/viewtopic.php?search_id=386025882&t=475734
Source 6 http://swgforums.swganh.org/viewtopic.php?search_id=386025882&t=472865
Source 7 http://Link7
Source 8 http://Link8
Source 9 http://Link9
Source 10 http://Link10
Source 11 http://Link11
Source 12 http://Link12
Source 13 http://Link13
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Source 15 http://Link15
Source 16 http://Link16
Source 17 http://Link17
Source 18 http://Link18
Source 19 http://Link19
Source 20 http://Link20
Source 21 http://Link21
Source 22 http://Link22
Source 23 http://Link23
Source 24 http://Link24
Source 25 http://Link25