Difference between revisions of "Artisan Special Effect Foods (Game Mechanics)"

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(Item Attributes)
(Item Attributes)
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2. '''Condition'''
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'''Condition'''
  
 
This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.  
 
This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.  
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3. '''Volumn:'''
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'''Volumn:'''
  
 
Represents the current container contents of the Item.
 
Represents the current container contents of the Item.
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4. '''Uses Remaining'''
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'''Uses Remaining'''
  
  
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5. '''Object Creator:'''
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'''Object Creator:'''
  
 
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
 
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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6. '''Serial Number:'''
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'''Serial Number:'''
  
 
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.  
 
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.  

Revision as of 18:46, 15 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Artisan Special Effect Food Experimentation Mechanics

Items Affected

Foods

1. Crispic
2. Dustcrepe
3. Exo-Protein Wafers
4. K-18 Rations



Drinks

1. Aitha
2. Jaar
3. Ruby Bliel
4. Starshine Surprise

Experimentation Lines

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers

Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Instant Effect

Applies to:

Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration

This indicates that the effect from the item takes place immediately upon being used.


Delayed Effect


Applies to: Flameout, Bespin Port, Synthsteak, Smugglers Delight, Pyollian Cake, Ormachek, Havla, Gorrnar, Cavaellin Creams, Starshine Surprise

This indicates that the effect from the item only occurs if some action is performed that triggers it.

Duration Effect

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok

This indicates that the effect listed for these foods will last until the durationi on the item has expired.

Accuracy Increase

Applies to: Citros Snow Cake, Crispic


Recovery Time Bonus

Applies to: Havla, Ruby Bliel


# of heals affected

Applies to: Havla, Ruby Bliel

This indicates the number of heals that the item can work for before it expires and the player has to consume another.




HAM Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the ham costs for the burst run ability.


Recovery Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the reuse timer for the burst run ability.



Reduction

Applies to: Dustcrepe

This indicates the percentage reduction on the timers for dot effects on the player.


Duration

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine


This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.


% Damage Reduction

Applies to: Flameout, Synthsteak, Exo-Protein Wafers


Indicates the amount of damage as a percentage that will be absorbed by the item once the player has been successfully hit.

# of attacks affected

Applies to: Flameout,Synthsteak, Exo-Protein Wafers

Indicates the number of attacks that the player may be hit by before the effects of the item wears off.

Mind Healing

Applies to: Aitha, Blue Milk,

Indicates that these items will give the player an instant heal to the mind pool once consumed.


Roar Enhancement

Applies to: Jaar

Indicates the amount as a percentage that the food will add as a bonus to the effects from the wookie roar. This will increase the mind boost given per application of the roar as well as increase the number of targets that can be hit by the wookie roar.

Species Restriction

Applies to: Jaar, Karkan Ribenes

Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans.

Incap Recovery Bonus

Applies to:

Cavaellin Creams, Starshine Surprise

Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item.

Transferred Component Attributes

Source References

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