Difference between revisions of "Chef Skill Enhancement Foods (Game Mechanics)"

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(Item Attributes)
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== Item Attributes ==
 
== Item Attributes ==
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Condition'''
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This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Uses Remaining'''
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Attribute that only appears on foods.  This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Quantity'''
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This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.
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'''Stomach Filling (Drink)'''
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This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
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'''Stomach Filling (Food)'''
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This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
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'''Skill'''
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This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.
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'''Modifier'''
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This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.
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'''Duration'''<br>
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Applies to:
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Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad,
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Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale
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Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice
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Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine
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This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==

Revision as of 05:19, 16 April 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Chef Skill Enhancement Food Experimentation Mechanics

Items Affected

Food:

Almond-Kwevvu Crisp Munchies
Bivoli Tempari
Chandad
Rakririan Burnout Sauce
Terratta
Thakitillo
Vegeparsine
Veghash


Drink:


1. Corellian Ale
2. Corellian Brandy
3. Deuterium-pyro
4. Durindfire
5. Dweezel
6. Elshandruu Pica Thundercloud
7. Gralinyn Juice
8. Ithorian Mist
9. Vayerbok
10. Veronian Berry Wine

Experimentation Lines

These items have 4 lines of experimentation.


1. Experimental Filling
2. Experimental Flavor
3. Experimental Nutritional Value
4. Experimental Quantity


The Experimental Filling line for Veronian Berry Wine,Veyerbok, Ithorian Mist, Elshandruu Pica Thundercloud, Dweezel, Durindfire, Deuterium-pyro, Corellian Brandy, Corellian Ale, Graliyn Juice, Veghash, Vegeparsine, Thakitillo, Terrata, Rakririan Burnout Sauce, Chandad, Bivoli Tempari, Almond-Kwevvu Crisp depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.


Experimental Flavor


1. The Experimental Flavor line for Veyerbok, Graliyn Juice, Elshandruu Pica Thundercloud, Dweezel, Corellian Brandy, Corellian Ale, Veghash, Vegeparsine, Terrata,Bivoli Tempari, Almond-Kwevvu Crisp depends on 66% FL and 33% OQ. Experimentation on this line increases the Duration attribute on these items.


2. The Experimental Flavor line for Veronian Berry Wine, Ithorian Mist, Durindfire, Deuterium-pyro, Thakitillo, Rakririan Burnout Sauce, Chandad, depends on 33% DR and 66% FL. Experimentation on this line increases the Duration attribute on these items.


Experimental Nutritional Value

1. The Experimental Nutritional Value line for Veronian Berry Wine,Veyerbok, Ithorian Mist, Dweezel, Durindfire, Deuterium-pyro, Corellian Brandy, Corellian Ale, Graliyn Juice,Veghash, Vegeparsine, Thakitillo, Terrata, Rakririan Burnout Sauce, Chandad, Bivoli Tempari, Almond-Kwevvu Crisp depends on 33% OQ and 66% PE. Experimentation on this line increases the Modifier attribute on these items.

2. The Experimental Nutritional Value line for Elshandruu Pica Thundercloud depends on 66% DR and 33% OQ. Experimentation on this line increases the Modifier attribute on these items.


Experimental Quantity

1. The Experimental Quantity line for Veronian Berry Wine,Veyerbok, Ithorian Mist, Dweezel, Durindfire, Deuterium-pyro, Corellian Brandy, Corellian Ale, Graliyn Juice, Veghash, Vegeparsine, Thakitillo, Rakririan Burnout Sauce, Chandad, Bivoli Tempari, Almond-Kwevvu Crisp depends on 25% DR and 75% PE. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.


2. The Experimental Quantity line for Terrata depends on 25% DR and 75% SR. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.


3. The Experimental Nutritional Value line for Elshandruu Pica Thundercloud depends on 25% DR and 75% OQ. Experimentation on this line will increase the Quantity attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Skill

This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.

Modifier

This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.



Duration

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine


This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.

Transferred Component Attributes

Source References

Source Source in Context
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