Difference between revisions of "Chef Stat Buff Foods (Game Mechanics)"

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(Experimentation Lines)
(Item Attributes)
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== Item Attributes ==
 
== Item Attributes ==
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Condition'''
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This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Uses Remaining'''
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Attribute that only appears on foods.  This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Quantity'''
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This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.
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'''Stomach Filling (Drink)'''
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This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
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'''Stomach Filling (Food)'''
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This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
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'''Attribute Modifiers'''
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This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.
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'''Health'''
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Attribute that appears when an item adds a Health buff.
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'''Strength'''
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Attribute that appears when an item adds a strength buff.
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'''Constitution'''
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Attribute that appears when an item adds a constitution buff.
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'''Action'''
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Attribute that appears when an item adds a action buff.
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'''Quickness'''
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Attribute that appears when an item adds a quickness buff.
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'''Stamina'''
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Attribute that appears when an item adds a stamina buff.
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'''Mind'''
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Attribute that appears when an item adds a mind buff.
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'''Focus'''
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Attribute that appears when an item adds a focus buff.
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'''Willpower'''
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Attribute that appears when an item adds a willpower buff.
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==

Revision as of 04:05, 16 April 2008




Game Mechanics - Mechanics Category

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Description

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Chef Stat Buff Food Experimentation Mechanics

Items Affected

Foods:


1. Ahrisa
2. Blap Biscuit (Pet Food)
3. Felbar (Pet Food)]
4. Gruuvan Shaal
5. Kiwik Clusjo Swirl
6. Pastebread (Pet Food)
7. Scrimpi
8. Sweesonberry Rolls (Pet Food)]
9. Vagnerian Canape
10. Vercupti of Agazza Boleruuee
11. Won-Won


Drinks:

1. Accarragm
2. Breath of Heaven
3. Garrmorl
4. Mandalorian Wine
5. Vasarian Brandy

Experimentation Lines

These items have 4 lines of experimentation.


1. Experimental Filling
2. Experimental Flavor
3. Experimental Nutritional Value
4. Experimental Quantity


The Experimental Filling line for Accarragm, Breath of Heaven, Garrmorl, Vasarian Brandy, Mandalorian Wine, Won-Won, Vercupti of Agazza Boleruuee, Vagnerian Canape, Sweesonberry Rolls, Scrimpi, Pastebread, Kiwik Clusjo Swirl, Gruuvan Shaal, Felbar, Ahrisa, Blap Biscuits all depend on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.


Experimental Flavor

1. The Experimental Flavor line for Won-Won, Scrimpi, Pastebread, Kiwik Clusjo Swirl, depends on 33% DR and 66% Flavor. Experimentation on this line will increase the duration of the buff timer.


2. The Experimental Flavor line for Accarragm, Breath of Heaven, Garrmorl, Vasarian Brandy, Mandalorian Wine, Vercupti of Agazza Boleruuee, Vagnerian Canape, Sweesonberry Rolls, Gruuvan Shaal, Felbar, Ahrisa, and Blap Bisuits depends on 66% FL and 33% OQ. Experimentation on this line will increase the Experimentation on this line will increase the duration of the buff timer.



The Experimental Nutritional Value line for Accarragm, Breath of Heaven, Garrmorl, Vasarian Brandy, Mandalorian Wine, Won-Won, Scrimpi, Pastebread, Kiwik Clusjo Swirl, Vercupti of Agazza Boleruuee, Vagnerian Canape, Sweesonberry Rolls, Gruuvan Shaal, Felbar, Ahrisa, and Blap Bisuits depends on 33% OQ 66% PE. Experimentation on this line will increase the Experimentation on this line will increase the Action , Strength, Consitution, Quickness, Stamina, Health, Mind, Strength, Willpower, and Focus attributes for these items.



Experimental Quantity

1. The Experimental Quantity line for Accarragm, Breath of Heaven, Mandalorian Wine, Won-Won, Scrimpi, Pastebread, Kiwik Clusjo Swirl, Vercupti of Agazza Boleruuee, Vagnerian Canape, Sweesonberry Rolls, Gruuvan Shaal, Felbar, Ahrisa, and Blap Bisuits depends on 25% DR and 75% PE. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.

2. The Experimental Quantity line for Garrmorl depends on 25% DR and 75% SR. Experimentation on this line will increase the Quantity attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.

Attribute Modifiers

This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.

Health

Attribute that appears when an item adds a Health buff.

Strength

Attribute that appears when an item adds a strength buff.

Constitution

Attribute that appears when an item adds a constitution buff.

Action

Attribute that appears when an item adds a action buff.

Quickness

Attribute that appears when an item adds a quickness buff.

Stamina

Attribute that appears when an item adds a stamina buff.

Mind

Attribute that appears when an item adds a mind buff.

Focus

Attribute that appears when an item adds a focus buff.

Willpower

Attribute that appears when an item adds a willpower buff.

Transferred Component Attributes

Source References

Source Source in Context
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