Difference between revisions of "Clothing Crafting (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Clothing Crafting Mechanics)
(Clothing Crafting Mechanics)
 
(30 intermediate revisions by the same user not shown)
Line 50: Line 50:
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D25%}}
 
|-
 
|-
 
||{{GameMechanics}}
 
||{{GameMechanics}}
Line 61: Line 61:
  
  
 +
Crafting clothing involves 3 unique processes which will be covered through out the Item Categories below:
  
 +
* [[Socket Crafting (Game Mechanics)|Socket Crafting]]<br>
 +
* [[Bio-Engineer Tissue Enhancing (Game Mechanics)|Bio-Engineer Tissue Enhancing]]<br>
 +
* [[Armor Padding Crafting (Game Mechanics)|Armor Padding Crafting]]<br>
  
Sockets
+
== Item Categories ==
  
  
 +
[[Artisan Clothing Components (Game Mechanics)|Artisan Clothing Components]]<br>
 +
[[Artisan Clothing (Game Mechanics)|Artisan Clothing]]<br>
  
Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items.
 
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3.
 
  
  
 
+
[[Tailoring Armorsmith Components (Game Mechanics)|Tailoring Armorsmith Components]]<br>
 
+
[[Tailoring Clothing Components (Game Mechanics)|Tailoring Clothing Components]]<br>
Bioengineered Clothing
+
[[Tailor Clothing (Game Mechanics)|Tailor Clothing]]<br>
 
+
[[Tailor Jewelry (Game Mechanics)|Tailor Jewelry]]<br>
How do I make and use Bio-Engineered clothes?
+
[[Tailoring Decorative Item Crafting (Game Mechanics)|Tailoring Decorative Item Crafting]]<br>
Components made by Bio-Engineers are used to add points to some skill mods. You use them in making Synthetic Cloths and Reinforced Fiber Panels. Then you use those enhanced components to make Bio-Engineered clothes. When the clothing is equipped you gain the modifiers. For a complete guide to BE clothing see Jame'thiel Dreamweaver's (RandDarkstar) guide, or for commonly-asked questions see Studio Salome's FAQ. A list of "what tissues go in what" can be found at this thread or this chart. Also useful is SWGBioengineer, though not specifically geared toward tailors.
+
[[Exquisite Dancer's Leotard Crafting (Game Mechanics)|Exquisite Dancer's Leotard Crafting]]<br>
 
+
[[Lightweight Military Pack Crafting (Game Mechanics)|Lightweight Military Pack Crafting]]<br>
Can I bioengineer boots and gloves? How about jewelry?
+
[[Demolitionist's Belt Crafting (Game Mechanics)|Demolitionist's Belt Crafting]]<br>
These items do not take panels, so they cannot be bioengineered.
+
[[Weaponsmith's Tool Set Crafting (Game Mechanics)|Weaponsmith's Tool Set Crafting]]<br>
 
+
[[Spec-Ops Field Agent Pack Crafting (Game Mechanics)|Spec-Ops Field Agent Pack Crafting]]<br>
What tissues should I buy from bioengineers?
+
[[Droidsmith's Tool Set Crafting (Game Mechanics)|Droidsmith's Tool Set Crafting]]<br>
That really depends on your audience, and what sorts of items do you normally sell (i.e. are you in a primarily "combat" area?) I have found that Melee/stun defense, bleed defense, and medical tissues are top sellers.
+
[[Crafter's Apron Medic Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
 
+
[[Crafter's Apron Architect Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
What BE clothing can be worn with armor?
+
[[Crafter's Apron Tailor Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
Only a shirt and a bandolier can be worn with full armor. And bandoliers and backpacks don't mix.
+
[[Crafter's Apron Chef Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
 
+
what tissues go in which cloths
+
For synth cloth:
+
 
+
* Injury & wound treatment
+
* Entertainment wound healing
+
* Wild/vicious creature taming
+
 
+
For Reinforced Fiber Panels
+
 
+
* Bleed Defense
+
* Intimidation & Warcry
+
* Melee & Stun Defense
+
* Maskscent & Camo
+
* Cover
+
 
+
== Item Categories ==
+
  
 
==Source References==
 
==Source References==

Latest revision as of 07:06, 31 August 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Clothing Crafting Mechanics

Crafting clothing involves 3 unique processes which will be covered through out the Item Categories below:

Item Categories

Artisan Clothing Components
Artisan Clothing


Tailoring Armorsmith Components
Tailoring Clothing Components
Tailor Clothing
Tailor Jewelry
Tailoring Decorative Item Crafting
Exquisite Dancer's Leotard Crafting
Lightweight Military Pack Crafting
Demolitionist's Belt Crafting
Weaponsmith's Tool Set Crafting
Spec-Ops Field Agent Pack Crafting
Droidsmith's Tool Set Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting

Source References

Source Source in Context
Bold text