Difference between revisions of "Clothing Crafting (Game Mechanics)"

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(Clothing Crafting Mechanics)
(Clothing Crafting Mechanics)
 
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Crafting clothing involves 3 unique processes which will be covered through out the Item Categories below:  
 
Crafting clothing involves 3 unique processes which will be covered through out the Item Categories below:  
  
1. Socket Crafting<br>
+
* [[Socket Crafting (Game Mechanics)|Socket Crafting]]<br>
2. Bio-Engineer Tissue Enhancing<br>
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* [[Bio-Engineer Tissue Enhancing (Game Mechanics)|Bio-Engineer Tissue Enhancing]]<br>
3. Armor Padding Crafting<br>
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* [[Armor Padding Crafting (Game Mechanics)|Armor Padding Crafting]]<br>
  
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== Item Categories ==
  
'''Sockets'''
 
 
 
Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items.
 
 
There was a change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors averaged 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.  To learn more about skill attachments see [[Using Skill Attachments (Game Mechanics)|Using Skill Attachments]]
 
 
 
 
 
'''Bioengineered Clothing'''
 
 
 
Components tissues made by Bio-Engineers are used to add skill modifiers to clothing items. You use them in Synthetic Cloths and Reinforced Fiber Panels as enhancement slot items.  Once the clothing component has been created using a Bio Engineered tissue item, the modifiers are transferred into the component and when the component is used to create a piece of clothing, the modifiers are transferred into this as welll.  When the clothing is equipped you gain the modifiers. Any item that can accept a Reinforced Fiber Plast Panel or a Synthethic Cloth can have mods added into it. Modifiers added in via multiple (different slot) components stack. Meaning if a clothing item has 2 seperate slots for placing in enhanced subcomponents, then has has two enhanced subcomponents with similar mods placed; it will cause the modifiers to stack in effect up to the cap of 25 per stat. Tissues are restricted by which component they are allowed to go into. The following is a listing of tissues and the component to which they are paired with.
 
 
 
Bio-Engineer Tissues available
 
 
'''For Synthetic cloth:'''
 
 
1. Passive Bio Sensors<br>
 
2. Active Bio Sensors<br>
 
3. Myoflex Cloth Treatment<br>
 
4. Enhanced Myoflex Treatment<br>
 
5. Passive Tranquilizers<br>
 
6. Active Bio Sensors<br>
 
 
 
'''For Reinforced Fiber Panels'''
 
 
1. Constrictor Cloth<br>
 
2. Coagulant Agents<br>
 
3. Confidence Cloth<br>
 
4. Fear Release<br>
 
5. Toughened Fibers<br>
 
6. Tensile Resistance<br>
 
7. Scent Camouflage<br>
 
8. Scent Neutralization<br>
 
9. Visual Camouflage<br>
 
10. Mimetic Circuitry<br>
 
 
 
 
 
'''Bio Engineer Basic Tissues:'''
 
 
The following have values of +1 to +10 (except melee defense which is +1 to +3)
 
 
 
1. Constrictor Cloth (Bleeding Defense)
 
 
2. Myoflex Cloth Treatment (gives Wound Healing (Dancing), Wound Healing (Music))
 
 
3. Confidence Cloth (gives Warcry, Intimidation bonus)
 
 
4. Visual Camouflage (gives Cover bonus)
 
 
5. Scent Camouflage (gives Camouflage, Mask Scent bonus)
 
 
6. Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures)
 
 
7. Passive Bio Sensors (gives Wound Treatment, Injury Treatment)
 
 
8. Toughened Fibers (gives Melee Defense, Defense Vs. Stun bonus)
 
 
 
 
'''Advanced" Tissues:'''
 
 
 
The following have values of +10 to +20 (except melee defense which is +2 to +5)
 
 
1. Enhanced Myoflex Treatment(gives Wound Healing (Dancing), Wound Healing (Music))
 
 
2. Coagulant Agents (gives Bleeding Defense)
 
 
3. Scent Neutralization (gives Camouflage, Mask Scent bonus)
 
 
4. Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures)
 
 
5. Active Bio Sensors (gives Wound Treatment, Injury Treatment)
 
 
6. Mimetic Circuitry (gives Cover bonus)
 
 
7. Tensile Resistance (gives Melee Defense, Defense Vs. Stun bonus)
 
 
8. Fear Release (gives Warcry, Intimidation bonus)
 
 
 
 
 
 
'''Armor Padding Crafting'''
 
 
 
Armor padding crafting for Tailors involves crafting Padding Segments which is required for the various Kashyyykian Wookie armor items. A tailor uses Clothing Experimentation modifiers for experimenting on these items.
 
 
== Item Categories ==
 
  
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[[Artisan Clothing Components (Game Mechanics)|Artisan Clothing Components]]<br>
 +
[[Artisan Clothing (Game Mechanics)|Artisan Clothing]]<br>
  
Artisan Clothing Components
 
Artisan Clothing
 
Artisan Jewelry
 
  
  
Tailoring Armorsmith Components
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[[Tailoring Armorsmith Components (Game Mechanics)|Tailoring Armorsmith Components]]<br>
Tailoring Clothing Components
+
[[Tailoring Clothing Components (Game Mechanics)|Tailoring Clothing Components]]<br>
Tailor Clothing
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[[Tailor Clothing (Game Mechanics)|Tailor Clothing]]<br>
Tailor Jewelry
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[[Tailor Jewelry (Game Mechanics)|Tailor Jewelry]]<br>
 +
[[Tailoring Decorative Item Crafting (Game Mechanics)|Tailoring Decorative Item Crafting]]<br>
 +
[[Exquisite Dancer's Leotard Crafting (Game Mechanics)|Exquisite Dancer's Leotard Crafting]]<br>
 +
[[Lightweight Military Pack Crafting (Game Mechanics)|Lightweight Military Pack Crafting]]<br>
 +
[[Demolitionist's Belt Crafting (Game Mechanics)|Demolitionist's Belt Crafting]]<br>
 +
[[Weaponsmith's Tool Set Crafting (Game Mechanics)|Weaponsmith's Tool Set Crafting]]<br>
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[[Spec-Ops Field Agent Pack Crafting (Game Mechanics)|Spec-Ops Field Agent Pack Crafting]]<br>
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[[Droidsmith's Tool Set Crafting (Game Mechanics)|Droidsmith's Tool Set Crafting]]<br>
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[[Crafter's Apron Medic Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
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[[Crafter's Apron Architect Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
 +
[[Crafter's Apron Tailor Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
 +
[[Crafter's Apron Chef Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
  
 
==Source References==
 
==Source References==

Latest revision as of 07:06, 31 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Clothing Crafting Mechanics

Crafting clothing involves 3 unique processes which will be covered through out the Item Categories below:

Item Categories

Artisan Clothing Components
Artisan Clothing


Tailoring Armorsmith Components
Tailoring Clothing Components
Tailor Clothing
Tailor Jewelry
Tailoring Decorative Item Crafting
Exquisite Dancer's Leotard Crafting
Lightweight Military Pack Crafting
Demolitionist's Belt Crafting
Weaponsmith's Tool Set Crafting
Spec-Ops Field Agent Pack Crafting
Droidsmith's Tool Set Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting

Source References

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