Difference between revisions of "General Combat (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(HAM)
(Combat Mechanics)
 
(113 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{PageCleanup}}
 
{{PageCleanup}}
 
{{PageHeader|Game Mechanics|Mechanics Category}}
 
{{PageHeader|Game Mechanics|Mechanics Category}}
 +
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
 +
 
|-
 
|-
 +
 
|valign=top|
 
|valign=top|
 
=Navigation=
 
=Navigation=
 +
__TOC__
 
{| align="center" width="280px"
 
{| align="center" width="280px"
 
|-
 
|-
Line 50: Line 54:
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D25%}}
 
|-
 
|-
 
||{{GameMechanics}}
 
||{{GameMechanics}}
Line 57: Line 61:
 
|}
 
|}
  
== Combat Flag ==
+
== Combat Mechanics ==
 
+
 
+
Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player.  Players become disengaged from combat if the player has initiated the Peace command and the following conditions have met:
+
 
+
* 1. Npc/creature ceases its pursuit
+
* 2. Npc/creature stops attacking player.
+
* 3. Enemy player ceases attacking the player.
+
* 4. Player ceases attacking an enemy target (uses peace or changes targets).
+
 
+
 
+
Several examples will illustrate this.
+
 
+
Example 1.
+
 
+
Player attacks an npc then runs to escape from it. The player initiates the /peace command and stops attacking back. The npc remains in pursuit for a while longer and then halts the chase and returns back. The player is now out of combat.
+
 
+
 
+
Example 2.
+
 
+
Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace.  Both players are now out of combat.
+
 
+
== HAM Bars ==
+
 
+
Players, Npcs and Creatures have three bars representing their Health, Action, and Mind pool. When you target something, its name and HAM bar will appear in your heads up display, as well as over the target's head. Red represents the Health pool, green represents the Action pool, and blue represents the Mind pool. When you deal damage to a target through combat, you will notice that its Health, Action, and Mind pools deplete, based upon the amount and type of damage dealt. This can be seen in the HAM bar by a shortening of the colored bar that represents the pool that was depleted. When any one of the three pools is completely depleted, the remainder of the colored bar will disappear and the target will die if it as npc or creature or become incapacitated if is a player.
+
  
Damage received by and done to targets is displayed in flytext over the character/npc's head. The damage hit location is also displayed. Both the hit location and damage amount done are color coded to display the ham bar(s) that were affected by the attacks.
+
* [[Stages of Combat (Game Mechanics)|Stages of Combat]]
 +
* [[Combat Flag (Game Mechanics)|Combat Flag]]
 +
* [[HAM Bar (Game Mechanics)|HAM Bar]]
 +
* [[Stats (Game Mechanics)|Character Stats]]
 +
* [[Weapon Stats (Game Mechanics)|Weapon Stats]]
 +
* [[Targeting (Game Mechanics)|Targeting]]
 +
* [[Combat Queue (Game Mechanics)|Combat Queue]]
 +
* [[Attack Speed (Game Mechanics)|Attack Speed]]
 +
* [[Weapon Certifications (Game Mechanics)|Weapon Certifications]]
 +
* [[Accuracy (Game Mechanics)|Accuracy]]
 +
* [[Secondary Defenses (Game Mechanics)|Secondary Defenses]]
 +
* [[States & Posture (Game Mechanics)|Posture, States & Negative Effects]]
 +
* [[State Defenses (Game Mechanics)|State Defenses]]
 +
* [[Dot Defenses (Game Mechanics)|Dot Defenses]]
 +
* [[Hit Locations (Game Mechanics)|Hit Locations]]
 +
* [[Combat Difficulty Rating (Game Mechanics)|Combat Difficulty Rating]]
 +
* [[Damage Calculations (Game Mechanics)|Damage Calculations]]
  
 
==Source References==
 
==Source References==

Latest revision as of 13:50, 15 July 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Combat Mechanics

Source References

Source Source in Context