Difference between revisions of "Pet Vitality Pack Crafting (Game Mechanics)"

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These items have 1 line of experimentation
 
These items have 1 line of experimentation
  
1. Experimental Effectiveness
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'''1. Experimental Effectiveness'''
  
  
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Strength:'''
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The value linked to this attribute factors into the amount of vitality that is restored to a pet when the vitality pack is used.
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==

Latest revision as of 00:45, 1 September 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Pet Vitality Pack Experimentation Effects

Note that for these items, the following looted components may be used as replacement for their crafted counterparts.


Janta Blood, Replacement for Biological Effect Controllers
Enhanced Liquid Suspension, Replacement for Liquid Suspensions


Items Affected

1. Pet Vitality Medpack – A
2. Pet Vitality Medpack – B
3. Pet Vitality Medpack – C

Experimentation Lines

These items have 1 line of experimentation

1. Experimental Effectiveness



Experimental Effectiveness

This experimentation line has one experimental attribute, Strength. Strength depends on 66% OQ and 33% PE. Experimentation on this line will increase the Strength attribute for these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volume:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Strength:


The value linked to this attribute factors into the amount of vitality that is restored to a pet when the vitality pack is used.

Transferred Component Attributes

Source References

Source Source in Context