Difference between revisions of "Ship Booster Crafting (Game Mechanics)"

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(Ship Armor Crafting Experimentation Mechanics)
(Items Affected)
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1. [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]]<br>
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1. [[Mark I Booster (Schematic)|Mark I Booster]]<br>
2. [[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]]<br>
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2. [[Mark II Booster (Schematic)|Mark II Booster]]<br>
3. [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]]<br>
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3. [[Mark III Booster (Schematic)|Mark III Booster]]<br>
4. [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]]<br>
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4. [[Mark IV Booster (Schematic)|Mark IV Booster]]<br>
5. [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]]<br>
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5. [[Mark V Booster (Schematic)|Mark V Booster]]<br>
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==

Revision as of 21:29, 8 May 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Ship Booster Crafting Experimentation Mechanics

Items Affected

1. Mark I Booster
2. Mark II Booster
3. Mark III Booster
4. Mark IV Booster
5. Mark V Booster

Experimentation Lines

These items have 3 lines of experimentation available.


1. Experimental Armor Hitpoints
2. Experimental Hitpoints
3. Experimental Mass



The Experimental Armor Hitpoints line depends on 25% HR 75% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Hitpoints line depends on 25% HR 75% UT. Experimentation on this line will increase the Hitpoints attribute on these items.



The Experimental Mass line depends on 25% OQ and 75% UT. Experimentation on this line will decrease the Mass attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Armor:

This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.


Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.


Source References

Source Source in Context