Difference between revisions of "Ship Chassis Crafting (Game Mechanics)"

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(Experimentation Lines)
(Item Attributes)
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'''Max Capacitor Energy:'''
+
'''Maximum Total Mass:'''
  
  
* This attribute determines the amount of total energy the capacitor can store. The pilot can take more shots in a row before running out of energy.
+
* An experimental quality of chassis. A somewhat misleading attribute title, this stat puts a hard cap on how much equipment you can load onto your ship, rather than stating the ships actual mass.
 +
More advanced components will have a much higher mass value and consume your ships mass allowance faster. Lower end chassis are lighter, thus less advanced or less overall equipment can be used.
  
  
  
'''Capacitor Recharge Rate:'''
 
  
* The rate at which the capacitor recharges the energy in its pool. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.
+
'''Hitpoints:'''
 +
 
 +
* The amount of damage the chassis itself can sustain before being destroyed. Basically this is your last line of defense after armor has been destroyed.
 +
 
 +
 
 +
 
 +
 
 +
 
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'''Pilot Skill Required:'''
 +
 
 +
 
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This attribute indicates which profession or skill ranking is required to be able to deed and use the blueprint. For example Z-95 ship chassis can be deeded and use by players with the Alliance Starfighter Trainee skill.
 +
 
 +
 
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'''Ship Assembly:'''
 +
 
 +
This is just a description of the means and ways to be able to deed the ship chassis at the chassis dealer.
  
 
==Source References==
 
==Source References==

Revision as of 10:15, 10 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Ship Chassis Crafting Experimentation Mechanics

Items Affected

1. A-Wing Chassis Blueprints
2. B-Wing Chassis Blueprints
3. Rihkxyrk Attack Ship Chassis Blueprints, Style 1
4. Rihkxyrk Attack Ship Chassis Blueprints, Style 2
5. Rihkxyrk Attack Ship Chassis Blueprints, Style 3
6. Rihkxyrk Attack Ship Chassis Blueprints, Style 4
7. Kihraxz Light Fighter Chassis Blueprints, Style 1
8. Kihraxz Light Fighter Chassis Blueprints, Style 2
9. Kihraxz Light Fighter Chassis Blueprints, Style 3
10. Kihraxz Light Fighter Chassis Blueprints, Style 4
11. Ixiyen Fast Attack Craft Chassis Blueprints, Style 1
12. Ixiyen Fast Attack Craft Chassis Blueprints, Style 2
13. Ixiyen Fast Attack Craft Chassis Blueprints, Style 3
14. Ixiyen Fast Attack Craft Chassis Blueprints, Style 4
15. VT-49 Decimator Chassis Blueprints
16. Kimogila Chassis Blueprints, Style 1
17. Kimogila Chassis Blueprints, Style 2
18. Scyk Light Fighter Chassis Blueprints, Style 1
19. Scyk Light Fighter Chassis Blueprints, Style 2
20. Dunelizard Chassis Blueprints, Style 1
21. Dunelizard Chassis Blueprints, Style 2
22. M22-T "Krayt" Chassis Blueprints
23. TIE/In Chassis Blueprints
24. TIE Light Duty Fighter Chassis Blueprints
25. TIE Advanced Chassis Blueprints
26. TIE Aggressor Chassis Blueprints
27. TIE Bomber Chassis Blueprints
28. TIE Fighter Chassis Blueprints
29. TIE Interceptor Chassis Blueprints
30. TIE Oppressor Chassis Blueprints
31. X-Wing Chassis Blueprints
32. YKL-37R Nova Courier Chassis Blueprints
33. YT-1300 Chassis Blueprints
34. Y-Wing "Longprobe" Chassis Blueprints
35. Y-Wing Chassis Blueprints
36. Z-95 Chassis Blueprints

Experimentation Lines

These items have 2 lines of experimentation available.


1. Experimental Hitpoints
2. Experimental Mass



The Experimental Hitpoints line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Hitpoints attribute on these items.


The Experimental Mass line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Maximum Total Mass attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Maximum Total Mass:


  • An experimental quality of chassis. A somewhat misleading attribute title, this stat puts a hard cap on how much equipment you can load onto your ship, rather than stating the ships actual mass.

More advanced components will have a much higher mass value and consume your ships mass allowance faster. Lower end chassis are lighter, thus less advanced or less overall equipment can be used.



Hitpoints:

  • The amount of damage the chassis itself can sustain before being destroyed. Basically this is your last line of defense after armor has been destroyed.



Pilot Skill Required:


This attribute indicates which profession or skill ranking is required to be able to deed and use the blueprint. For example Z-95 ship chassis can be deeded and use by players with the Alliance Starfighter Trainee skill.


Ship Assembly:

This is just a description of the means and ways to be able to deed the ship chassis at the chassis dealer.

Source References

Source Source in Context