Difference between revisions of "Ship Chassis Crafting (Game Mechanics)"

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'''1. Experimental Capacitor Energy'''<br>
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'''1. Experimental Hitpoints'''<br>
'''2. Experimental Recharge Rate'''<br>
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'''2. Experimental Mass'''<br>
  
  
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The Experimental Capacitor Energy line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Max Capacitor Energy attribute on these items.
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The Experimental Hitpoints line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Hitpoints attribute on these items.
  
  
The Experimental Recharge Rate line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Capacitor Recharge Rate attribute on these items.
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The Experimental Mass line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Maximum Total Mass attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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'''Max Capacitor Energy:'''
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'''Maximum Total Mass:'''
  
  
* This attribute determines the amount of total energy the capacitor can store. The pilot can take more shots in a row before running out of energy.
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* An experimental quality of chassis. A somewhat misleading attribute title, this stat puts a hard cap on how much equipment you can load onto your ship, rather than stating the ships actual mass.
  
  
  
'''Capacitor Recharge Rate:'''
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'''Hitpoints:'''
  
* The rate at which the capacitor recharges the energy in its pool. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.
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* The amount of damage the chassis itself can sustain before being destroyed. Basically this is your last line of defense after armor has been destroyed.
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'''Pilot Skill Required:'''
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This attribute indicates which profession or skill ranking is required to be able to deed and use the blueprint. For example Z-95 ship chassis can be deeded and use by players with the Alliance Starfighter Trainee skill. The skill is linked to the certifications of the chassis. Available options are
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Rebel:
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Alliance Starfighter Trainee<br>
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Basic Starfighter Continuation Training<br>
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Multi-role Craft<br>
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Space Superiority Fighters<br>
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Hyper-Maneuverable Starfighters<br>
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Rebel Alliance Master Pilot<br>
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Neutral:
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Basic Pilot<br>
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Basic Fighters<br>
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Advanced Fighters<br>
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Special Warships<br>
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Exotic Vessels<br>
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Flight Artistry<br>
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Imperial:
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Imperial Pilot Initiate<br>
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Imperial Technology I: Intermediate TIE Combat Craft Operations<br>
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Imperial Technology II: Advanced TIE Combat Craft Operations<br>
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Imperial Technology III: Advanced Capability TIE Vessels<br>
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Imperial Technology IV: TIE Experimental Vessels<br>
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Imperial Pilot Ace
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'''Ship Assembly:'''
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This is just a description of the means and ways to be able to deed the ship chassis at the chassis dealer.
  
 
==Source References==
 
==Source References==

Latest revision as of 10:31, 10 May 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Ship Chassis Crafting Experimentation Mechanics

Items Affected

1. A-Wing Chassis Blueprints
2. B-Wing Chassis Blueprints
3. Rihkxyrk Attack Ship Chassis Blueprints, Style 1
4. Rihkxyrk Attack Ship Chassis Blueprints, Style 2
5. Rihkxyrk Attack Ship Chassis Blueprints, Style 3
6. Rihkxyrk Attack Ship Chassis Blueprints, Style 4
7. Kihraxz Light Fighter Chassis Blueprints, Style 1
8. Kihraxz Light Fighter Chassis Blueprints, Style 2
9. Kihraxz Light Fighter Chassis Blueprints, Style 3
10. Kihraxz Light Fighter Chassis Blueprints, Style 4
11. Ixiyen Fast Attack Craft Chassis Blueprints, Style 1
12. Ixiyen Fast Attack Craft Chassis Blueprints, Style 2
13. Ixiyen Fast Attack Craft Chassis Blueprints, Style 3
14. Ixiyen Fast Attack Craft Chassis Blueprints, Style 4
15. VT-49 Decimator Chassis Blueprints
16. Kimogila Chassis Blueprints, Style 1
17. Kimogila Chassis Blueprints, Style 2
18. Scyk Light Fighter Chassis Blueprints, Style 1
19. Scyk Light Fighter Chassis Blueprints, Style 2
20. Dunelizard Chassis Blueprints, Style 1
21. Dunelizard Chassis Blueprints, Style 2
22. M22-T "Krayt" Chassis Blueprints
23. TIE/In Chassis Blueprints
24. TIE Light Duty Fighter Chassis Blueprints
25. TIE Advanced Chassis Blueprints
26. TIE Aggressor Chassis Blueprints
27. TIE Bomber Chassis Blueprints
28. TIE Fighter Chassis Blueprints
29. TIE Interceptor Chassis Blueprints
30. TIE Oppressor Chassis Blueprints
31. X-Wing Chassis Blueprints
32. YKL-37R Nova Courier Chassis Blueprints
33. YT-1300 Chassis Blueprints
34. Y-Wing "Longprobe" Chassis Blueprints
35. Y-Wing Chassis Blueprints
36. Z-95 Chassis Blueprints

Experimentation Lines

These items have 2 lines of experimentation available.


1. Experimental Hitpoints
2. Experimental Mass



The Experimental Hitpoints line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Hitpoints attribute on these items.


The Experimental Mass line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Maximum Total Mass attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Maximum Total Mass:


  • An experimental quality of chassis. A somewhat misleading attribute title, this stat puts a hard cap on how much equipment you can load onto your ship, rather than stating the ships actual mass.


Hitpoints:

  • The amount of damage the chassis itself can sustain before being destroyed. Basically this is your last line of defense after armor has been destroyed.



Pilot Skill Required:


This attribute indicates which profession or skill ranking is required to be able to deed and use the blueprint. For example Z-95 ship chassis can be deeded and use by players with the Alliance Starfighter Trainee skill. The skill is linked to the certifications of the chassis. Available options are

Rebel:

Alliance Starfighter Trainee
Basic Starfighter Continuation Training
Multi-role Craft
Space Superiority Fighters
Hyper-Maneuverable Starfighters
Rebel Alliance Master Pilot


Neutral:

Basic Pilot
Basic Fighters
Advanced Fighters
Special Warships
Exotic Vessels
Flight Artistry



Imperial:

Imperial Pilot Initiate
Imperial Technology I: Intermediate TIE Combat Craft Operations
Imperial Technology II: Advanced TIE Combat Craft Operations
Imperial Technology III: Advanced Capability TIE Vessels
Imperial Technology IV: TIE Experimental Vessels
Imperial Pilot Ace


Ship Assembly:

This is just a description of the means and ways to be able to deed the ship chassis at the chassis dealer.

Source References

Source Source in Context