Difference between revisions of "Tailoring Armorsmith Components (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Experimentation Lines)
(Item Attributes)
Line 81: Line 81:
 
The Experimental Quality line depends on 50% OQ and 50% SR.  Experimentation on this line will increase the Base Effectiveness attribute.
 
The Experimental Quality line depends on 50% OQ and 50% SR.  Experimentation on this line will increase the Base Effectiveness attribute.
  
 +
<br><br>
 
== Item Attributes ==
 
== Item Attributes ==
  
  
  
 +
'''Variation Of:'''
 +
 +
 +
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
 +
 +
 +
For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
 +
General Item Mechanics]]
 +
 +
 +
 +
'''Condition:'''
 +
 +
This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.
 +
 +
 +
'''Volumn:'''
 +
 +
Represents the current container contents of the Item.
 +
 +
For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
 +
 +
 +
 +
'''Object Creator:'''
 +
 +
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
 +
 +
[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 +
 +
 +
 +
'''Serial Number:'''
 +
 +
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
 +
 +
 +
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
  
 
==Source References==
 
==Source References==

Revision as of 14:22, 17 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Tailoring Armorsmith Component Experimentation Mechanics

Items Affected

Armor Padding

Experimentation Lines

This item has two experimental lines available to it.


1. Experimental Durability
2. Experimental Quality


The Experimental Durability line has 4 experimental attributes. The first of these is Armor Action Encumberance. Armor Action Encumberance depends on 50% OQ and 50% UT. Experimentation on Experimental Durability will decrease the Action Encumberance attribute on the item. The second attribute is Armor Health Encumberance. Armor Health Encumberance depends on 100% OQ. Experimentation on Experimental Durability will decrease the Health Encumberance attribute on the item. The third attribute is Armor Integrity. Armor Integrity depends on 50% OQ and 50% SR. Armor Health Encumberance depends on 100% OQ. Experimentation on Experimental Durability will increase the Integrity attribute on the item. The Fourth attribute is Armor Mind Encumberance. Armor Mind Encumberance depends on 50% OQ and 50% SR. Experimentation on Experimental Durability will decrease the Mind Encumberance attribute on the item.


The Experimental Quality line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Base Effectiveness attribute.



Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition:

This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers

Source References

Source Source in Context
Bold text