Template (Game Messages)
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Fireworks Crafting Experimentation Mechanics
These are produced as multi-use items.
1. Type 1 Firework
2. Type 2 Firework
3. Type 3 Firework
4. Type 4 Firework
5. Type 5 Firework
6. Type 10 Firework
7. Type 11 Firework
8. Type 18 Firework
These items have 1 line of experimentation available.
1. Experimental Effectiveness
The Experimental Effectiveness attribute depends on 100% OQ. Experimentation on this line increases the number of uses for these items. (No display is given in examination window. Item count can only be shown on the item itself in inventory)
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers
This attribute appears on fireworks and indicates the type of effect that will be caused by this firework item when it is used.