Template (Game Messages)
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|| This document is about game mechanics.
Musician and Entertainer Experimentation Mechanics
1. a Slitherhorn
2. a Fizzz
3. a Mandoviol
1. a Bandfill
2. a Fanfar
3. a Chidinkalu Horn
4. a Kloo Horn
5. a Nalargon
6. an Ommni Box
7. a Traz
Musician Droid Engineer Components
1. Dual Wave Synthesizer
These items have no experimentation available to them.
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers