Trap Crafting (Game Mechanics)

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

Trap Crafting Experimentation Mechanics

Crafted traps have 5 uses per item.

Items Affected

1. Lecepanine Dart
2. Sharp Bone Spur
3. Flash Bomb
4. Wire Mesh Trap
5. Glow-Wire Trap
6. Noise Maker
7. Glow-Juice Trap
8. Sonic Pulse
9. Stink Bomb
10. Phecnacine Dart
11. Adhesive Mesh

Experimentation Lines

These items have no valid experimentation.


Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item. Note that Container components are not given serial numbers. This allows them to be used as generic components in any schematic that requires containers.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Quantity:

Indicates the number of times the item may be used before it expires and is removed from the player's inventory.

Source References

Source Source in Context