Difference between revisions of "Crafting Tool Crafting (Game Mechanics)"

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(Experimentation Lines)
(Item Attributes)
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The Experimental Effectiveness line is dependent on 100% CD. Experimentation on this line will increase the Tool Effectiveness attribute on these items.
 
The Experimental Effectiveness line is dependent on 100% CD. Experimentation on this line will increase the Tool Effectiveness attribute on these items.
  
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== Item Attributes ==
 
== Item Attributes ==
  
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
  
 
==Source References==
 
==Source References==

Revision as of 03:37, 23 April 2008




Game Mechanics - Mechanics Category

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Description

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Mechanics This document is about game mechanics.

Crafting Tool Experimentation Mechanics

Items Affected

1. Clothing and Armor Crafting Tool
2. Food and Chemical Crafting Tool
3. Generic Crafting Tool
4. Starship Crafting Tool
5. Structure and Furniture Crafting Tool
6. Weapon, Droid, and General Item Crafting Tool

Experimentation Lines

There is 1 line of experimentation available to these items.



1. Experimental Effectiveness



The Experimental Effectiveness line is dependent on 100% CD. Experimentation on this line will increase the Tool Effectiveness attribute on these items.



Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers

Source References

Source Source in Context