Difference between revisions of "Dead Eye Prototype Crafting (Game Mechanics)"
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− | '''1. Experimental Charges''' | + | '''1. Experimental Charges'''<br> |
− | '''2. Experimental Effectiveness''' | + | '''2. Experimental Effectiveness'''<br> |
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Effectiveness:''' | ||
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+ | The Effectiveness attribute indicates the amount, as a percentage, that the item will boost a player's accuracy and chance to hit by. | ||
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+ | '''Duration:''' | ||
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+ | The Duration attribute indicates the amount of time in minutes, and seconds, that the item will give the player the bonus to their accuracy. | ||
==Source References== | ==Source References== |
Latest revision as of 08:39, 13 May 2008
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Game Mechanics - Mechanics Category
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Dead Eye Prototype Experimentation MechanicsThe Dead Eye Prototype item uses medicine experimentation and medicine assembly modifiers to affect the experimentation results. These items are crafted using a generic crafting tool or a food and chemical tool. Items AffectedExperimentation LinesThese items have 2 lines of experimentation available.
1. Experimental Charges
The Experimental Charges line depends on 66% OQ and 33% UT. Experimentation on this line will increase the number of uses on this item. (uses are seen on the item in inventory) The Experimental Effectiveness line has two experimental properties. The first experimental property is Duration. Duration depends on 60% DR and 40% OQ. Experimenting on the Experimental Effectiveness line will increase the Duration attribute on these items. The second experimental property is Power. Power deneds on 66% OQ and 33% PE. Experimenting on the Experimental Effectiveness line will increase the Effectiveness attribute on these items. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Effectiveness:
Duration:
Source References
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