Difference between revisions of "Shield Crafting (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(New page: {{PageCleanup}} {{PageHeader|Game Mechanics|Mechanics Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| =Navigation= {| align="center" width="280px" |- || {{Auction (Mes...)
 
(Experimentation Lines)
 
(8 intermediate revisions by the same user not shown)
Line 57: Line 57:
 
|}
 
|}
  
== Ship Booster Crafting Experimentation Mechanics ==
+
== Shield Crafting Experimentation Mechanics ==
 
+
 
+
Boosters -
+
 
+
A booster is a temporary boost to the output speed of a ship's engine. Additional experimental attributes (5):
+
  
 
== Items Affected ==
 
== Items Affected ==
  
  
1. [[Mark I Booster (Schematic)|Mark I Booster]]<br>
+
1. [[Mark I Shield Generator (Schematic)|Mark I Shield Generator]]<br>
2. [[Mark II Booster (Schematic)|Mark II Booster]]<br>
+
2. [[Mark II Deflector Shield Generator (Schematic)|Mark II Deflector Shield Generator]]<br>
3. [[Mark III Booster (Schematic)|Mark III Booster]]<br>
+
3. [[Mark III Deflector Shield Generator (Schematic)|Mark III Deflector Shield Generator]]<br>
4. [[Mark IV Booster (Schematic)|Mark IV Booster]]<br>
+
4. [[Mark IV Deflector Shield Generator (Schematic)|Mark IV Deflector Shield Generator]]<br>
5. [[Mark V Booster (Schematic)|Mark V Booster]]<br>
+
5. [[Mark V Deflector Shield Generator (Schematic)|Mark V Deflector Shield Generator]]<br>
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==
Line 77: Line 72:
  
  
These items have 9 lines of experimentation available.
+
These items have 7 lines of experimentation available.
  
  
 
'''1. Experimental Armor Hitpoints'''<br>
 
'''1. Experimental Armor Hitpoints'''<br>
'''2. Experimental Booster Acceleration'''<br>
+
'''2. Experimental Back Hitpoints'''<br>
'''3. Experimental Booster Consumption'''<br>
+
'''3. Experimental Energy Maintenance'''<br>
'''4. Experimental Booster Energy'''<br>
+
'''4. Experimental Front Hitpoints'''<br>
'''5. Experimental Booster Recharge Rate'''<br>
+
'''5. Experimental Hitpoints'''<br>
'''6. Experimental Booster Speed'''<br>
+
'''6. Experimental Mass'''<br>
'''7. Experimental Hitpoints'''<br>
+
'''7. Experimental Shield Recharge Rate'''<br>
'''8. Experimental Maintenance'''<br>
+
'''9. Experimental Mass'''<br>
+
  
  
Line 97: Line 90:
  
  
The Experimental Booster Acceleration line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Acceleration attribute in these items.
+
The Experimental Back Hitpoints line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Back Shield Hitpoints attribute on these items.
  
  
The Experimental Booster Consumption line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will decrease the Booster Energy Consumption Rate attribute on these items.  
+
The Experimental Energy Maintenance line depends on 33% CD 66% OQ. Experimentation on this line will decrease the Reactor Energy Drain attribute on these items.
  
  
The Experimental Booster Energy line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Booster Energy attribute on these items.
 
  
 +
The Experimental Front Hitpoints line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Front Shield Hitpoints attribute on these items.
  
The Experimental Booster Recharge Rate line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Booster Recharge Rate attribute on these items.
 
  
 +
The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items.
  
The Experimental Booster Speed line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Top Booster Speed attribute on these items.
 
  
  
The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items.
+
The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items.
  
  
The Experimental Maintenance line depends on 33% OQ 66% PE. Experimentation on this line will decrease the Reactor Energy Drain attribute on these items.
+
The Experimental Shield Recharge Rate line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Shield Recharge Rate attribute on these items.
 
+
 
+
The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items.
+
  
 
== Item Attributes ==
 
== Item Attributes ==
Line 232: Line 221:
  
  
'''Booster Energy:'''
 
  
* The booster has a finite amount of energy it can devote to boosting. When this energy is depleted, the booster ceases to function and must recharge. The value listed here is the maximum amount of energy that the booster can store to be used when it is operational.
+
'''Front Shield Hitpoints:'''
  
 +
This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating.
  
  
'''Booster Recharge Rate:'''
+
'''Back Shield Hitpoints:'''
  
* The rate at which the booster recharges. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.
+
This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating.
* Note: Boosters do not recharge while in use.
+
  
  
 +
'''Shield Recharge Rate:'''
  
 +
This attribute represents the amount of hit points that will be regenerated to the shield stats when they have been damage. Each point in this attribute represents a 1 point that will be regenerated per every second.
  
'''Booster Energy Consumption Rate:'''
+
== Transferred Component Attributes ==
  
* The rate at which the booster drains its energy supply. Each unit in this value represents one unit of energy that is consumed for every second of use that the booster is operating at. A Lower value indicates lower energy use per second.
 
  
 +
'''Shield Maximum Back Hitpoints:'''
  
'''Acceleration:'''
 
  
* The rate at which the booster accelerates the ship from its current speed to its maximum boosted speed.
+
Adding in [[Shield Limiter - Mark I (Schematic)|Shield Limiter - Mark I]], [[Shield Limiter - Mark II (Schematic)|Shield Limiter - Mark II]], [[Shield Limiter - Mark III (Schematic)|Shield Limiter - Mark III]], [[Shield Limiter - Mark IV (Schematic)|Shield Limiter - Mark IV]], [[Shield Limiter - Mark V (Schematic)|Shield Limiter - Mark V]] components will decrease the Back Shield Hitpoints attribute on these items.
  
  
  
 +
Adding in [[Shield Overcharger - Mark I (Schematic)|Shield Overcharger - Mark I]], [[Shield Overcharger - Mark II (Schematic)|Shield Overcharger - Mark II]], [[Shield Overcharger - Mark III (Schematic)|Shield Overcharger - Mark III]], [[Shield Overcharger - Mark IV (Schematic)|Shield Overcharger - Mark IV]], [[Shield Overcharger - Mark V (Schematic)|Shield Overcharger - Mark V]] components will increase the Back Shield Hitpoints attribute on these items.
  
'''Top Booster Speed:'''
 
  
  
* The amount of extra speed the booster applies to the engine.
+
Adding in [[Shield Energy Saver Kit - Mark I (Schematic)|Shield Energy Saver Kit - Mark I]], [[Shield Energy Saver Kit - Mark II (Schematic)|Shield Energy Saver Kit - Mark II]], [[Shield Energy Saver Kit - Mark III (Schematic)|Shield Energy Saver Kit - Mark III]], [[Shield Energy Saver Kit - Mark IV (Schematic)|Shield Energy Saver Kit - Mark IV]], [[Shield Energy Saver Kit - Mark V (Schematic)|Shield Energy Saver Kit - Mark V]] components will decrease the Back Shield Hitpoints attribute on these items.
* Note: When a booster is engaged, it applies this value to the current engine speed, not the maximum speed.
+
  
  
  
== Transferred Component Attributes ==
+
Adding in [[Shield Intensifier - Mark I (Schematic)|Shield Intensifier - Mark I]], [[Shield Intensifier - Mark II (Schematic)|Shield Intensifier - Mark II]], [[Shield Intensifier - Mark III (Schematic)|Shield Intensifier - Mark III]], [[Shield Intensifier - Mark IV (Schematic)|Shield Intensifier - Mark IV]], [[Shield Intensifier - Mark V (Schematic)|Shield Intensifier - Mark V]] components will increase the Back Shield Hitpoints attribute on these items.
  
  
  
'''Booster Recharge Rate:'''
 
  
Adding in [[Extended Life Fuel Cell - Mark I (Schematic)|Extended Life Fuel Cell - Mark I]], [[Extended Life Fuel Cell - Mark II (Schematic)|Extended Life Fuel Cell - Mark II]], [[Extended Life Fuel Cell - Mark III (Schematic)|Extended Life Fuel Cell - Mark III]], [[Extended Life Fuel Cell - Mark IV (Schematic)|Extended Life Fuel Cell - Mark IV]], [[Extended Life Fuel Cell - Mark V (Schematic)|Extended Life Fuel Cell - Mark V]] components will decrease the Booster Recharge Rate attribute on these items.
 
  
 +
'''Shield Maximum Front Hitpoints:'''
  
  
Adding in [[Fast Charge Fuel Cell - Mark I (Schematic)|Fast Charge Fuel Cell - Mark I]], [[Fast Charge Fuel Cell - Mark II (Schematic)|Fast Charge Fuel Cell - Mark II]], [[Fast Charge Fuel Cell - Mark III (Schematic)|Fast Charge Fuel Cell - Mark III]], [[Fast Charge Fuel Cell - Mark IV (Schematic)|Fast Charge Fuel Cell - Mark IV]], [[Fast Charge Fuel Cell - Mark V (Schematic)|Fast Charge Fuel Cell - Mark V]] components will increase the Booster Recharge Rate attribute on these items.
+
Adding in [[Shield Limiter - Mark I (Schematic)|Shield Limiter - Mark I]], [[Shield Limiter - Mark II (Schematic)|Shield Limiter - Mark II]], [[Shield Limiter - Mark III (Schematic)|Shield Limiter - Mark III]], [[Shield Limiter - Mark IV (Schematic)|Shield Limiter - Mark IV]], [[Shield Limiter - Mark V (Schematic)|Shield Limiter - Mark V]] components will decrease the Front Shield Hitpoints attribute on these items.
  
  
 +
Adding in [[Shield Overcharger - Mark I (Schematic)|Shield Overcharger - Mark I]], [[Shield Overcharger - Mark II (Schematic)|Shield Overcharger - Mark II]], [[Shield Overcharger - Mark III (Schematic)|Shield Overcharger - Mark III]], [[Shield Overcharger - Mark IV (Schematic)|Shield Overcharger - Mark IV]], [[Shield Overcharger - Mark V (Schematic)|Shield Overcharger - Mark V]] components will increase the Front Shield Hitpoints attribute on these items.
  
'''Booster Energy:'''
 
  
Adding in [[Extended Life Fuel Cell - Mark I (Schematic)|Extended Life Fuel Cell - Mark I]], [[Extended Life Fuel Cell - Mark II (Schematic)|Extended Life Fuel Cell - Mark II]], [[Extended Life Fuel Cell - Mark III (Schematic)|Extended Life Fuel Cell - Mark III]], [[Extended Life Fuel Cell - Mark IV (Schematic)|Extended Life Fuel Cell - Mark IV]], [[Extended Life Fuel Cell - Mark V (Schematic)|Extended Life Fuel Cell - Mark V]] components will increase the Booster Energy attribute on these items.
 
  
 +
Adding in [[Shield Energy Saver Kit - Mark I (Schematic)|Shield Energy Saver Kit - Mark I]], [[Shield Energy Saver Kit - Mark II (Schematic)|Shield Energy Saver Kit - Mark II]], [[Shield Energy Saver Kit - Mark III (Schematic)|Shield Energy Saver Kit - Mark III]], [[Shield Energy Saver Kit - Mark IV (Schematic)|Shield Energy Saver Kit - Mark IV]], [[Shield Energy Saver Kit - Mark V (Schematic)|Shield Energy Saver Kit - Mark V]] components will decrease the Front Shield Hitpoints attribute on these items.
  
  
Adding in [[Fast Charge Fuel Cell - Mark I (Schematic)|Fast Charge Fuel Cell - Mark I]], [[Fast Charge Fuel Cell - Mark II (Schematic)|Fast Charge Fuel Cell - Mark II]], [[Fast Charge Fuel Cell - Mark III (Schematic)|Fast Charge Fuel Cell - Mark III]], [[Fast Charge Fuel Cell - Mark IV (Schematic)|Fast Charge Fuel Cell - Mark IV]], [[Fast Charge Fuel Cell - Mark V (Schematic)|Fast Charge Fuel Cell - Mark V]] components will decrease the Booster Energy attribute on these items.
 
  
  
 +
Adding in [[Shield Intensifier - Mark I (Schematic)|Shield Intensifier - Mark I]], [[Shield Intensifier - Mark II (Schematic)|Shield Intensifier - Mark II]], [[Shield Intensifier - Mark III (Schematic)|Shield Intensifier - Mark III]], [[Shield Intensifier - Mark IV (Schematic)|Shield Intensifier - Mark IV]], [[Shield Intensifier - Mark V (Schematic)|Shield Intensifier - Mark V]] components will increase the Front Shield Hitpoints attribute on these items.
  
Adding in [[Heavy Fuel Cell - Mark I (Schematic)|Heavy Fuel Cell - Mark I]], [[Heavy Fuel Cell - Mark II (Schematic)|Heavy Fuel Cell - Mark II]], [[Heavy Fuel Cell - Mark III (Schematic)|Heavy Fuel Cell - Mark III]], [[Heavy Fuel Cell - Mark IV (Schematic)|Heavy Fuel Cell - Mark IV]], [[Heavy Fuel Cell - Mark V (Schematic)|Heavy Fuel Cell - Mark V]] components will increase the Booster Energy attribute on these items.
 
  
  
  
 +
'''Shield Recharge Rate:'''
  
'''Booster Energy Consumption:'''
 
  
 +
Adding in [[Shield Limiter - Mark I (Schematic)|Shield Limiter - Mark I]], [[Shield Limiter - Mark II (Schematic)|Shield Limiter - Mark II]], [[Shield Limiter - Mark III (Schematic)|Shield Limiter - Mark III]], [[Shield Limiter - Mark IV (Schematic)|Shield Limiter - Mark IV]], [[Shield Limiter - Mark V (Schematic)|Shield Limiter - Mark V]] components will increase the Shield Recharge Rate attribute on these items.
  
Adding in [[Heavy Fuel Cell - Mark I (Schematic)|Heavy Fuel Cell - Mark I]], [[Heavy Fuel Cell - Mark II (Schematic)|Heavy Fuel Cell - Mark II]], [[Heavy Fuel Cell - Mark III (Schematic)|Heavy Fuel Cell - Mark III]], [[Heavy Fuel Cell - Mark IV (Schematic)|Heavy Fuel Cell - Mark IV]], [[Heavy Fuel Cell - Mark V (Schematic)|Heavy Fuel Cell - Mark V]] components will increase the Booster Energy Consumption attribute on these items.
 
  
  
 +
Adding in [[Shield Overcharger - Mark I (Schematic)|Shield Overcharger - Mark I]], [[Shield Overcharger - Mark II (Schematic)|Shield Overcharger - Mark II]], [[Shield Overcharger - Mark III (Schematic)|Shield Overcharger - Mark III]], [[Shield Overcharger - Mark IV (Schematic)|Shield Overcharger - Mark IV]], [[Shield Overcharger - Mark V (Schematic)|Shield Overcharger - Mark V]] components will decrease the Shield Recharge Rate attribute on these items.
  
  
'''Mass:'''
 
 
Adding in [[Booster Overdriver - Mark I (Schematic)|Booster Overdriver - Mark I]], [[Booster Overdriver - Mark II (Schematic)|Booster Overdriver - Mark II]], [[Booster Overdriver - Mark III (Schematic)|Booster Overdriver - Mark III]], [[Booster Overdriver - Mark IV (Schematic)|Booster Overdriver - Mark IV]], [[Booster Overdriver - Mark V (Schematic)|Booster Overdriver - Mark V]] components will increase the Mass attribute on these items.
 
  
  
'''Booster Speed:'''
+
'''Energy Maintenance:'''
  
Adding in [[Booster Overdriver - Mark I (Schematic)|Booster Overdriver - Mark I]], [[Booster Overdriver - Mark II (Schematic)|Booster Overdriver - Mark II]], [[Booster Overdriver - Mark III (Schematic)|Booster Overdriver - Mark III]], [[Booster Overdriver - Mark IV (Schematic)|Booster Overdriver - Mark IV]], [[Booster Overdriver - Mark V (Schematic)|Booster Overdriver - Mark V]] components will increase the Top Booster Speed attribute on these items.
 
  
 +
Adding in [[Shield Energy Saver Kit - Mark I (Schematic)|Shield Energy Saver Kit - Mark I]], [[Shield Energy Saver Kit - Mark II (Schematic)|Shield Energy Saver Kit - Mark II]], [[Shield Energy Saver Kit - Mark III (Schematic)|Shield Energy Saver Kit - Mark III]], [[Shield Energy Saver Kit - Mark IV (Schematic)|Shield Energy Saver Kit - Mark IV]], [[Shield Energy Saver Kit - Mark V (Schematic)|Shield Energy Saver Kit - Mark V]] components will decrease the Reactor Energy Drain attribute on these items.
  
  
'''Booster Acceleration:'''
 
  
Adding in [[Booster Overdriver - Mark I (Schematic)|Booster Overdriver - Mark I]], [[Booster Overdriver - Mark II (Schematic)|Booster Overdriver - Mark II]], [[Booster Overdriver - Mark III (Schematic)|Booster Overdriver - Mark III]], [[Booster Overdriver - Mark IV (Schematic)|Booster Overdriver - Mark IV]], [[Booster Overdriver - Mark V (Schematic)|Booster Overdriver - Mark V]] components will increase the Acceleration attribute on these items.
+
Adding in [[Shield Intensifier - Mark I (Schematic)|Shield Intensifier - Mark I]], [[Shield Intensifier - Mark II (Schematic)|Shield Intensifier - Mark II]], [[Shield Intensifier - Mark III (Schematic)|Shield Intensifier - Mark III]], [[Shield Intensifier - Mark IV (Schematic)|Shield Intensifier - Mark IV]], [[Shield Intensifier - Mark V (Schematic)|Shield Intensifier - Mark V]] components will increase the Reactor Energy Drain attribute on these items.
  
 
==Source References==
 
==Source References==

Latest revision as of 14:46, 10 May 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Shield Crafting Experimentation Mechanics

Items Affected

1. Mark I Shield Generator
2. Mark II Deflector Shield Generator
3. Mark III Deflector Shield Generator
4. Mark IV Deflector Shield Generator
5. Mark V Deflector Shield Generator

Experimentation Lines

These items have 7 lines of experimentation available.


1. Experimental Armor Hitpoints
2. Experimental Back Hitpoints
3. Experimental Energy Maintenance
4. Experimental Front Hitpoints
5. Experimental Hitpoints
6. Experimental Mass
7. Experimental Shield Recharge Rate



The Experimental Armor Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Back Hitpoints line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Back Shield Hitpoints attribute on these items.


The Experimental Energy Maintenance line depends on 33% CD 66% OQ. Experimentation on this line will decrease the Reactor Energy Drain attribute on these items.


The Experimental Front Hitpoints line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Front Shield Hitpoints attribute on these items.


The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items.


The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items.


The Experimental Shield Recharge Rate line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Shield Recharge Rate attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Certified


This attribute is a category listing.


Level 1 Ship Equipment Certification:

This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 3 Ship Equipment Certification:

This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 5 Ship Equipment Certification:

This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 7 Ship Equipment Certification:

This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.



Level 9 Ship Equipment Certification:

This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Ship Component


This attribute is a category listing.


Armor:

This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.


Reactor Energy Drain:

This attribute represents the amount added to the energy requirements of the starship if this component is added in.


Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.



Front Shield Hitpoints:

This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating.


Back Shield Hitpoints:

This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating.


Shield Recharge Rate:

This attribute represents the amount of hit points that will be regenerated to the shield stats when they have been damage. Each point in this attribute represents a 1 point that will be regenerated per every second.

Transferred Component Attributes

Shield Maximum Back Hitpoints:


Adding in Shield Limiter - Mark I, Shield Limiter - Mark II, Shield Limiter - Mark III, Shield Limiter - Mark IV, Shield Limiter - Mark V components will decrease the Back Shield Hitpoints attribute on these items.


Adding in Shield Overcharger - Mark I, Shield Overcharger - Mark II, Shield Overcharger - Mark III, Shield Overcharger - Mark IV, Shield Overcharger - Mark V components will increase the Back Shield Hitpoints attribute on these items.


Adding in Shield Energy Saver Kit - Mark I, Shield Energy Saver Kit - Mark II, Shield Energy Saver Kit - Mark III, Shield Energy Saver Kit - Mark IV, Shield Energy Saver Kit - Mark V components will decrease the Back Shield Hitpoints attribute on these items.


Adding in Shield Intensifier - Mark I, Shield Intensifier - Mark II, Shield Intensifier - Mark III, Shield Intensifier - Mark IV, Shield Intensifier - Mark V components will increase the Back Shield Hitpoints attribute on these items.



Shield Maximum Front Hitpoints:


Adding in Shield Limiter - Mark I, Shield Limiter - Mark II, Shield Limiter - Mark III, Shield Limiter - Mark IV, Shield Limiter - Mark V components will decrease the Front Shield Hitpoints attribute on these items.


Adding in Shield Overcharger - Mark I, Shield Overcharger - Mark II, Shield Overcharger - Mark III, Shield Overcharger - Mark IV, Shield Overcharger - Mark V components will increase the Front Shield Hitpoints attribute on these items.


Adding in Shield Energy Saver Kit - Mark I, Shield Energy Saver Kit - Mark II, Shield Energy Saver Kit - Mark III, Shield Energy Saver Kit - Mark IV, Shield Energy Saver Kit - Mark V components will decrease the Front Shield Hitpoints attribute on these items.



Adding in Shield Intensifier - Mark I, Shield Intensifier - Mark II, Shield Intensifier - Mark III, Shield Intensifier - Mark IV, Shield Intensifier - Mark V components will increase the Front Shield Hitpoints attribute on these items.



Shield Recharge Rate:


Adding in Shield Limiter - Mark I, Shield Limiter - Mark II, Shield Limiter - Mark III, Shield Limiter - Mark IV, Shield Limiter - Mark V components will increase the Shield Recharge Rate attribute on these items.


Adding in Shield Overcharger - Mark I, Shield Overcharger - Mark II, Shield Overcharger - Mark III, Shield Overcharger - Mark IV, Shield Overcharger - Mark V components will decrease the Shield Recharge Rate attribute on these items.



Energy Maintenance:


Adding in Shield Energy Saver Kit - Mark I, Shield Energy Saver Kit - Mark II, Shield Energy Saver Kit - Mark III, Shield Energy Saver Kit - Mark IV, Shield Energy Saver Kit - Mark V components will decrease the Reactor Energy Drain attribute on these items.


Adding in Shield Intensifier - Mark I, Shield Intensifier - Mark II, Shield Intensifier - Mark III, Shield Intensifier - Mark IV, Shield Intensifier - Mark V components will increase the Reactor Energy Drain attribute on these items.

Source References

Source Source in Context